pub struct ContactShadowsUniform {
pub linear_steps: u32,
pub thickness: f32,
pub length: f32,
pub _padding: f32,
}Expand description
A version of ContactShadows for upload to the GPU.
Fields§
§linear_steps: u32§thickness: f32§length: f32§_padding: f32Trait Implementations§
Source§impl Clone for ContactShadowsUniform
impl Clone for ContactShadowsUniform
Source§fn clone(&self) -> ContactShadowsUniform
fn clone(&self) -> ContactShadowsUniform
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for ContactShadowsUniform
Source§impl CreateFrom for ContactShadowsUniformwhere
ContactShadowsUniform: ShaderType<ExtraMetadata = StructMetadata<4>>,
u32: for<'__> CreateFrom,
f32: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
impl CreateFrom for ContactShadowsUniformwhere
ContactShadowsUniform: ShaderType<ExtraMetadata = StructMetadata<4>>,
u32: for<'__> CreateFrom,
f32: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> ContactShadowsUniformwhere
B: BufferRef,
Source§impl Default for ContactShadowsUniform
impl Default for ContactShadowsUniform
Source§fn default() -> ContactShadowsUniform
fn default() -> ContactShadowsUniform
Returns the “default value” for a type. Read more
Source§impl From<ContactShadows> for ContactShadowsUniform
impl From<ContactShadows> for ContactShadowsUniform
Source§fn from(settings: ContactShadows) -> ContactShadowsUniform
fn from(settings: ContactShadows) -> ContactShadowsUniform
Converts to this type from the input type.
Source§impl ReadFrom for ContactShadowsUniformwhere
ContactShadowsUniform: ShaderType<ExtraMetadata = StructMetadata<4>>,
u32: for<'__> ReadFrom,
f32: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
impl ReadFrom for ContactShadowsUniformwhere
ContactShadowsUniform: ShaderType<ExtraMetadata = StructMetadata<4>>,
u32: for<'__> ReadFrom,
f32: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
Source§impl ShaderSize for ContactShadowsUniform
impl ShaderSize for ContactShadowsUniform
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size)Source§impl ShaderType for ContactShadowsUniform
impl ShaderType for ContactShadowsUniform
Source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for ContactShadowsUniformwhere
ContactShadowsUniform: ShaderType<ExtraMetadata = StructMetadata<4>>,
u32: for<'__> WriteInto,
f32: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
impl WriteInto for ContactShadowsUniformwhere
ContactShadowsUniform: ShaderType<ExtraMetadata = StructMetadata<4>>,
u32: for<'__> WriteInto,
f32: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
Auto Trait Implementations§
impl Freeze for ContactShadowsUniform
impl RefUnwindSafe for ContactShadowsUniform
impl Send for ContactShadowsUniform
impl Sync for ContactShadowsUniform
impl Unpin for ContactShadowsUniform
impl UnsafeUnpin for ContactShadowsUniform
impl UnwindSafe for ContactShadowsUniform
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impl<T, U> AsBindGroupShaderType<U> for T
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