pub struct ContactShadows {
pub linear_steps: u32,
pub thickness: f32,
pub length: f32,
}Expand description
Add this component to a camera to enable contact shadows.
Contact shadows are a screen-space technique that adds small-scale shadows in areas where traditional shadow maps may lack detail, such as where objects touch the ground.
This can be used in forward or deferred rendering, but the depth prepass is required.
Fields§
§linear_steps: u32The number of steps to be taken at regular intervals to find an initial intersection.
thickness: f32When marching the depth buffer, we only have 2.5D information and don’t know how thick surfaces are. We shall assume that the depth buffer fragments are cuboids with a constant thickness defined by this parameter.
length: f32The length of the contact shadow ray in world space.
Trait Implementations§
Source§impl Clone for ContactShadows
impl Clone for ContactShadows
Source§fn clone(&self) -> ContactShadows
fn clone(&self) -> ContactShadows
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for ContactShadows
Required Components: [bevy_core_pipeline :: prepass :: DepthPrepass].
impl Component for ContactShadows
Required Components: [bevy_core_pipeline :: prepass :: DepthPrepass].
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<ContactShadows>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<ContactShadows>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreimpl Copy for ContactShadows
Source§impl Default for ContactShadows
impl Default for ContactShadows
Source§fn default() -> ContactShadows
fn default() -> ContactShadows
Source§impl ExtractComponent for ContactShadows
impl ExtractComponent for ContactShadows
Source§type QueryData = &'static ContactShadows
type QueryData = &'static ContactShadows
ReadOnlyQueryData to fetch the components to extract.Source§type QueryFilter = ()
type QueryFilter = ()
Source§type Out = ContactShadows
type Out = ContactShadows
ExtractComponent::extract_component. Read moreSource§fn extract_component(
settings: <<ContactShadows as ExtractComponent>::QueryData as QueryData>::Item<'_, '_>,
) -> Option<<ContactShadows as ExtractComponent>::Out>
fn extract_component( settings: <<ContactShadows as ExtractComponent>::QueryData as QueryData>::Item<'_, '_>, ) -> Option<<ContactShadows as ExtractComponent>::Out>
Source§impl From<ContactShadows> for ContactShadowsUniform
impl From<ContactShadows> for ContactShadowsUniform
Source§fn from(settings: ContactShadows) -> ContactShadowsUniform
fn from(settings: ContactShadows) -> ContactShadowsUniform
Source§impl FromReflect for ContactShadows
impl FromReflect for ContactShadows
Source§fn from_reflect(
reflect: &(dyn PartialReflect + 'static),
) -> Option<ContactShadows>
fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<ContactShadows>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for ContactShadows
impl GetTypeRegistration for ContactShadows
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for ContactShadows
impl PartialReflect for ContactShadows
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<ContactShadows>) -> ReflectOwned
fn reflect_owned(self: Box<ContactShadows>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<ContactShadows>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<ContactShadows>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<ContactShadows>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<ContactShadows>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
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fn is_dynamic(&self) -> bool
Source§impl Reflect for ContactShadows
impl Reflect for ContactShadows
Source§fn into_any(self: Box<ContactShadows>) -> Box<dyn Any>
fn into_any(self: Box<ContactShadows>) -> Box<dyn Any>
Box<dyn Any>. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<ContactShadows>) -> Box<dyn Reflect>
fn into_reflect(self: Box<ContactShadows>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Struct for ContactShadows
impl Struct for ContactShadows
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
name as a &dyn PartialReflect.Source§fn field_mut(
&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
name as a
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&mut self,
index: usize,
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index
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fn iter_fields(&self) -> FieldIter<'_> ⓘ
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None if TypeInfo is not available.Source§impl SyncComponent for ContactShadows
impl SyncComponent for ContactShadows
Source§type Target = (ContactShadows, ViewContactShadowsUniformOffset)
type Target = (ContactShadows, ViewContactShadowsUniformOffset)
Source§impl TypePath for ContactShadows
impl TypePath for ContactShadows
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl Freeze for ContactShadows
impl RefUnwindSafe for ContactShadows
impl Send for ContactShadows
impl Sync for ContactShadows
impl Unpin for ContactShadows
impl UnsafeUnpin for ContactShadows
impl UnwindSafe for ContactShadows
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