pub struct DeferredVertexShader;Trait Implementations§
Source§impl Clone for DeferredVertexShader
impl Clone for DeferredVertexShader
Source§fn clone(&self) -> DeferredVertexShader
fn clone(&self) -> DeferredVertexShader
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for DeferredVertexShader
impl Debug for DeferredVertexShader
Source§impl Default for DeferredVertexShader
impl Default for DeferredVertexShader
Source§fn default() -> DeferredVertexShader
fn default() -> DeferredVertexShader
Returns the “default value” for a type. Read more
Source§impl Hash for DeferredVertexShader
impl Hash for DeferredVertexShader
Source§impl PartialEq for DeferredVertexShader
impl PartialEq for DeferredVertexShader
Source§impl ShaderLabel for DeferredVertexShader
impl ShaderLabel for DeferredVertexShader
impl Eq for DeferredVertexShader
impl StructuralPartialEq for DeferredVertexShader
Auto Trait Implementations§
impl Freeze for DeferredVertexShader
impl RefUnwindSafe for DeferredVertexShader
impl Send for DeferredVertexShader
impl Sync for DeferredVertexShader
impl Unpin for DeferredVertexShader
impl UnwindSafe for DeferredVertexShader
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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