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ShaderLabel

Trait ShaderLabel 

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pub trait ShaderLabel:
    Send
    + Sync
    + Debug
    + DynEq
    + DynHash {
    // Required method
    fn dyn_clone(&self) -> Box<dyn ShaderLabel>;

    // Provided method
    fn intern(&self) -> Interned<dyn ShaderLabel>
       where Self: Sized { ... }
}
Expand description

Labels used to uniquely identify types of material shaders

Required Methods§

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fn dyn_clone(&self) -> Box<dyn ShaderLabel>

Clones this ShaderLabel.

Provided Methods§

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fn intern(&self) -> Interned<dyn ShaderLabel>
where Self: Sized,

Returns an Interned value corresponding to self.

Trait Implementations§

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impl Eq for dyn ShaderLabel

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impl Hash for dyn ShaderLabel

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
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impl Internable for dyn ShaderLabel

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fn leak(&self) -> &'static dyn ShaderLabel

Creates a static reference to self, possibly leaking memory.
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fn ref_eq(&self, other: &(dyn ShaderLabel + 'static)) -> bool

Returns true if the two references point to the same value.
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fn ref_hash<H>(&self, state: &mut H)
where H: Hasher,

Feeds the reference to the hasher.
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impl PartialEq for dyn ShaderLabel

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fn eq(&self, other: &(dyn ShaderLabel + 'static)) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§