pub struct MaterialVertexShader;Trait Implementations§
Source§impl Clone for MaterialVertexShader
impl Clone for MaterialVertexShader
Source§fn clone(&self) -> MaterialVertexShader
fn clone(&self) -> MaterialVertexShader
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MaterialVertexShader
impl Debug for MaterialVertexShader
Source§impl Default for MaterialVertexShader
impl Default for MaterialVertexShader
Source§fn default() -> MaterialVertexShader
fn default() -> MaterialVertexShader
Returns the “default value” for a type. Read more
Source§impl Hash for MaterialVertexShader
impl Hash for MaterialVertexShader
Source§impl PartialEq for MaterialVertexShader
impl PartialEq for MaterialVertexShader
Source§impl ShaderLabel for MaterialVertexShader
impl ShaderLabel for MaterialVertexShader
impl Eq for MaterialVertexShader
impl StructuralPartialEq for MaterialVertexShader
Auto Trait Implementations§
impl Freeze for MaterialVertexShader
impl RefUnwindSafe for MaterialVertexShader
impl Send for MaterialVertexShader
impl Sync for MaterialVertexShader
impl Unpin for MaterialVertexShader
impl UnwindSafe for MaterialVertexShader
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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T: Any,
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Convert
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