pub struct MaterialProperties {
pub render_method: OpaqueRendererMethod,
pub alpha_mode: AlphaMode,
pub mesh_pipeline_key_bits: MeshPipelineKey,
pub depth_bias: f32,
pub reads_view_transmission_texture: bool,
}
Expand description
Common Material
properties, calculated for a specific material instance.
Fields§
§render_method: OpaqueRendererMethod
Is this material should be rendered by the deferred renderer when.
AlphaMode::Opaque
or AlphaMode::Mask
alpha_mode: AlphaMode
The AlphaMode
of this material.
mesh_pipeline_key_bits: MeshPipelineKey
The bits in the MeshPipelineKey
for this material.
These are precalculated so that we can just “or” them together in
queue_material_meshes
.
depth_bias: f32
Add a bias to the view depth of the mesh which can be used to force a specific render order for meshes with equal depth, to avoid z-fighting. The bias is in depth-texture units so large values may be needed to overcome small depth differences.
reads_view_transmission_texture: bool
Whether the material would like to read from ViewTransmissionTexture
.
This allows taking color output from the Opaque3d
pass as an input, (for screen-space transmission) but requires
rendering to take place in a separate Transmissive3d
pass.
Auto Trait Implementations§
impl Freeze for MaterialProperties
impl RefUnwindSafe for MaterialProperties
impl Send for MaterialProperties
impl Sync for MaterialProperties
impl Unpin for MaterialProperties
impl UnwindSafe for MaterialProperties
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