pub struct PreprocessPhasePipelines {
pub reset_indirect_batch_sets: ResetIndirectBatchSetsPipeline,
pub gpu_occlusion_culling_build_indexed_indirect_params: BuildIndirectParametersPipeline,
pub gpu_occlusion_culling_build_non_indexed_indirect_params: BuildIndirectParametersPipeline,
}
Expand description
Compute shader pipelines for a specific phase: early, late, or main.
The distinction between these phases is relevant for occlusion culling.
Fields§
§reset_indirect_batch_sets: ResetIndirectBatchSetsPipeline
The pipeline that resets the indirect draw counts used in
multi_draw_indirect_count
to 0 in preparation for a new pass.
gpu_occlusion_culling_build_indexed_indirect_params: BuildIndirectParametersPipeline
The pipeline used for indexed indirect parameter building.
This pipeline converts indirect parameter metadata into indexed indirect parameters.
gpu_occlusion_culling_build_non_indexed_indirect_params: BuildIndirectParametersPipeline
The pipeline used for non-indexed indirect parameter building.
This pipeline converts indirect parameter metadata into non-indexed indirect parameters.
Trait Implementations§
Source§impl Clone for PreprocessPhasePipelines
impl Clone for PreprocessPhasePipelines
Source§fn clone(&self) -> PreprocessPhasePipelines
fn clone(&self) -> PreprocessPhasePipelines
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for PreprocessPhasePipelines
impl !RefUnwindSafe for PreprocessPhasePipelines
impl Send for PreprocessPhasePipelines
impl Sync for PreprocessPhasePipelines
impl Unpin for PreprocessPhasePipelines
impl !UnwindSafe for PreprocessPhasePipelines
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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