pub struct PreprocessPhasePipelines {
pub reset_indirect_batch_sets: ResetIndirectBatchSetsPipeline,
pub gpu_occlusion_culling_build_indexed_indirect_params: BuildIndirectParametersPipeline,
pub gpu_occlusion_culling_build_non_indexed_indirect_params: BuildIndirectParametersPipeline,
}Expand description
Compute shader pipelines for a specific phase: early, late, or main.
The distinction between these phases is relevant for occlusion culling.
Fields§
§reset_indirect_batch_sets: ResetIndirectBatchSetsPipelineThe pipeline that resets the indirect draw counts used in
multi_draw_indirect_count to 0 in preparation for a new pass.
gpu_occlusion_culling_build_indexed_indirect_params: BuildIndirectParametersPipelineThe pipeline used for indexed indirect parameter building.
This pipeline converts indirect parameter metadata into indexed indirect parameters.
gpu_occlusion_culling_build_non_indexed_indirect_params: BuildIndirectParametersPipelineThe pipeline used for non-indexed indirect parameter building.
This pipeline converts indirect parameter metadata into non-indexed indirect parameters.
Trait Implementations§
Source§impl Clone for PreprocessPhasePipelines
impl Clone for PreprocessPhasePipelines
Source§fn clone(&self) -> PreprocessPhasePipelines
fn clone(&self) -> PreprocessPhasePipelines
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for PreprocessPhasePipelines
impl !RefUnwindSafe for PreprocessPhasePipelines
impl Send for PreprocessPhasePipelines
impl Sync for PreprocessPhasePipelines
impl Unpin for PreprocessPhasePipelines
impl !UnwindSafe for PreprocessPhasePipelines
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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