pub struct RenderMeshInstanceCpu {
pub shared: RenderMeshInstanceShared,
pub transforms: MeshTransforms,
}
Expand description
CPU data that the render world keeps for each entity, when not using GPU mesh uniform building.
Fields§
Data shared between both the CPU mesh uniform building and the GPU mesh uniform building paths.
transforms: MeshTransforms
The transform of the mesh.
This will be written into the MeshUniform
at the appropriate time.
Methods from Deref<Target = RenderMeshInstanceShared>§
Trait Implementations§
Source§impl Deref for RenderMeshInstanceCpu
impl Deref for RenderMeshInstanceCpu
Source§type Target = RenderMeshInstanceShared
type Target = RenderMeshInstanceShared
The resulting type after dereferencing.
Source§impl DerefMut for RenderMeshInstanceCpu
impl DerefMut for RenderMeshInstanceCpu
Auto Trait Implementations§
impl !Freeze for RenderMeshInstanceCpu
impl RefUnwindSafe for RenderMeshInstanceCpu
impl Send for RenderMeshInstanceCpu
impl Sync for RenderMeshInstanceCpu
impl Unpin for RenderMeshInstanceCpu
impl UnwindSafe for RenderMeshInstanceCpu
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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