Struct RenderMeshInstanceGpuQueues

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pub struct RenderMeshInstanceGpuQueues(/* private fields */);
Expand description

The per-thread queues containing mesh instances, populated during the extract phase.

These are filled in extract_meshes_for_gpu_building and consumed in collect_meshes_for_gpu_building.

Methods from Deref<Target = Parallel<RenderMeshInstanceGpuQueue>>§

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pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut T>

Gets a mutable iterator over all of the per-thread queues.

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pub fn clear(&mut self)

Clears all of the stored thread local values.

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pub fn scope<R>(&self, f: impl FnOnce(&mut T) -> R) -> R

Retrieves the thread-local value for the current thread and runs f on it.

If there is no thread-local value, it will be initialized to its default.

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pub fn borrow_local_mut(&self) -> impl DerefMut

Mutably borrows the thread-local value.

If there is no thread-local value, it will be initialized to it’s default.

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pub fn drain(&mut self) -> impl Iterator<Item = T>

Drains all enqueued items from all threads and returns an iterator over them.

Unlike Vec::drain, this will piecemeal remove chunks of the data stored. If iteration is terminated part way, the rest of the enqueued items in the same chunk will be dropped, and the rest of the undrained elements will remain.

The ordering is not guaranteed.

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pub fn drain_into(&mut self, out: &mut Vec<T>)

Available on crate feature alloc only.

Collect all enqueued items from all threads and appends them to the end of a single Vec.

The ordering is not guaranteed.

Trait Implementations§

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impl Default for RenderMeshInstanceGpuQueues

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fn default() -> RenderMeshInstanceGpuQueues

Returns the “default value” for a type. Read more
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impl Deref for RenderMeshInstanceGpuQueues

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type Target = Parallel<RenderMeshInstanceGpuQueue>

The resulting type after dereferencing.
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fn deref(&self) -> &<RenderMeshInstanceGpuQueues as Deref>::Target

Dereferences the value.
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impl DerefMut for RenderMeshInstanceGpuQueues

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fn deref_mut(&mut self) -> &mut <RenderMeshInstanceGpuQueues as Deref>::Target

Mutably dereferences the value.
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impl Resource for RenderMeshInstanceGpuQueues

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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