pub struct RenderMeshInstanceSharedFlat { /* private fields */ }Expand description
The thread-safe POD that’s stored for each mesh, common to both the CPU and GPU preprocessing paths.
Fields here are formatted in such a way as to implement bytemuck::Pod:
i.e. with no vectors and no enums. A corresponding
RenderMeshInstanceSharedFlatBlob is provided, for in-place update in
shared memory.
Trait Implementations§
Source§type Blob = RenderMeshInstanceSharedFlatBlob
type Blob = RenderMeshInstanceSharedFlatBlob
The blob type that allows shared mutation. Read more
Source§fn read_from_blob(
blob: &<RenderMeshInstanceSharedFlat as AtomicPod>::Blob,
) -> RenderMeshInstanceSharedFlat
fn read_from_blob( blob: &<RenderMeshInstanceSharedFlat as AtomicPod>::Blob, ) -> RenderMeshInstanceSharedFlat
Produces a value of this type from the blob, typically by reading its
fields one after another atomically.
Source§fn write_to_blob(
&self,
blob: &<RenderMeshInstanceSharedFlat as AtomicPod>::Blob,
)
fn write_to_blob( &self, blob: &<RenderMeshInstanceSharedFlat as AtomicPod>::Blob, )
Copies the
self value to the blob, typically by writing its fields one
after another atomically. Read moreSource§fn clone(&self) -> RenderMeshInstanceSharedFlat
fn clone(&self) -> RenderMeshInstanceSharedFlat
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§fn default() -> RenderMeshInstanceSharedFlat
fn default() -> RenderMeshInstanceSharedFlat
Returns the “default value” for a type. Read more
Source§fn from(
pod: &'a RenderMeshInstanceSharedFlat,
) -> RenderMeshInstanceSharedFlatBlob
fn from( pod: &'a RenderMeshInstanceSharedFlat, ) -> RenderMeshInstanceSharedFlatBlob
Converts to this type from the input type.
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impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
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