pub struct Wireframe3dPipeline { /* private fields */ }Trait Implementations§
Source§impl Clone for Wireframe3dPipeline
impl Clone for Wireframe3dPipeline
Source§fn clone(&self) -> Wireframe3dPipeline
fn clone(&self) -> Wireframe3dPipeline
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl SpecializedMeshPipeline for Wireframe3dPipeline
impl SpecializedMeshPipeline for Wireframe3dPipeline
Source§type Key = MeshPipelineKey
type Key = MeshPipelineKey
The key that defines each “variant” of the render pipeline.
Source§fn specialize(
&self,
key: <Wireframe3dPipeline as SpecializedMeshPipeline>::Key,
layout: &MeshVertexBufferLayoutRef,
) -> Result<RenderPipelineDescriptor, SpecializedMeshPipelineError>
fn specialize( &self, key: <Wireframe3dPipeline as SpecializedMeshPipeline>::Key, layout: &MeshVertexBufferLayoutRef, ) -> Result<RenderPipelineDescriptor, SpecializedMeshPipelineError>
Construct a new render pipeline based on the provided key and vertex layout. Read more
impl Resource for Wireframe3dPipeline
Auto Trait Implementations§
impl Freeze for Wireframe3dPipeline
impl !RefUnwindSafe for Wireframe3dPipeline
impl Send for Wireframe3dPipeline
impl Sync for Wireframe3dPipeline
impl Unpin for Wireframe3dPipeline
impl !UnwindSafe for Wireframe3dPipeline
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Source§impl<T, U> AsBindGroupShaderType<U> for T
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