pub struct PointerTraversal { /* private fields */ }Expand description
Trait Implementations§
impl ArchetypeQueryData for PointerTraversalwhere
Option<&'static ChildOf>: for<'__a> ArchetypeQueryData,
Option<&'static Window>: for<'__a> ArchetypeQueryData,
impl IterQueryData for PointerTraversalwhere
Option<&'static ChildOf>: for<'__a> IterQueryData,
Option<&'static Window>: for<'__a> IterQueryData,
Source§impl QueryData for PointerTraversal
impl QueryData for PointerTraversal
Source§unsafe fn fetch<'__w, '__s>(
_state: &'__s <PointerTraversal as WorldQuery>::State,
_fetch: &mut <PointerTraversal as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow,
) -> Option<<PointerTraversal as QueryData>::Item<'__w, '__s>>
unsafe fn fetch<'__w, '__s>( _state: &'__s <PointerTraversal as WorldQuery>::State, _fetch: &mut <PointerTraversal as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow, ) -> Option<<PointerTraversal as QueryData>::Item<'__w, '__s>>
SAFETY: we call fetch for each member that implements Fetch.
Source§const IS_READ_ONLY: bool = true
const IS_READ_ONLY: bool = true
True if this query is read-only and may not perform mutable access.
Source§const IS_ARCHETYPAL: bool
const IS_ARCHETYPAL: bool
Returns true if (and only if) this query data relies strictly on archetypes to limit which
entities are accessed by the Query. Read more
Source§type ReadOnly = PointerTraversal
type ReadOnly = PointerTraversal
The read-only variant of this
QueryData, which satisfies the ReadOnlyQueryData trait.Source§type Item<'__w, '__s> = PointerTraversalItem<'__w, '__s>
type Item<'__w, '__s> = PointerTraversalItem<'__w, '__s>
The item returned by this
WorldQuery
This will be the data retrieved by the query,
and is visible to the end user when calling e.g. Query<Self>::get.Source§fn shrink<'__wlong, '__wshort, '__s>(
item: <PointerTraversal as QueryData>::Item<'__wlong, '__s>,
) -> <PointerTraversal as QueryData>::Item<'__wshort, '__s>where
'__wlong: '__wshort,
fn shrink<'__wlong, '__wshort, '__s>(
item: <PointerTraversal as QueryData>::Item<'__wlong, '__s>,
) -> <PointerTraversal as QueryData>::Item<'__wshort, '__s>where
'__wlong: '__wshort,
This function manually implements subtyping for the query items.
Source§fn provide_extra_access(
state: &mut <PointerTraversal as WorldQuery>::State,
access: &mut Access,
available_access: &Access,
)
fn provide_extra_access( state: &mut <PointerTraversal as WorldQuery>::State, access: &mut Access, available_access: &Access, )
Offers additional access above what we requested in
update_component_access.
Implementations may add additional access that is a subset of available_access
and does not conflict with anything in access,
and must update access to include that access. Read moreSource§fn iter_access(
_state: &<PointerTraversal as WorldQuery>::State,
) -> impl Iterator<Item = EcsAccessType<'_>>
fn iter_access( _state: &<PointerTraversal as WorldQuery>::State, ) -> impl Iterator<Item = EcsAccessType<'_>>
Returns an iterator over the access needed by
QueryData::fetch. Access conflicts are usually
checked in WorldQuery::update_component_access, but in certain cases this method can be useful to implement
a way of checking for access conflicts in a non-allocating way.impl ReadOnlyQueryData for PointerTraversal
Source§impl ReleaseStateQueryData for PointerTraversalwhere
Option<&'static ChildOf>: for<'__a> ReleaseStateQueryData,
Option<&'static Window>: for<'__a> ReleaseStateQueryData,
impl ReleaseStateQueryData for PointerTraversalwhere
Option<&'static ChildOf>: for<'__a> ReleaseStateQueryData,
Option<&'static Window>: for<'__a> ReleaseStateQueryData,
Source§fn release_state<'__w>(
_item: <PointerTraversal as QueryData>::Item<'__w, '_>,
) -> <PointerTraversal as QueryData>::Item<'__w, 'static>
fn release_state<'__w>( _item: <PointerTraversal as QueryData>::Item<'__w, '_>, ) -> <PointerTraversal as QueryData>::Item<'__w, 'static>
Releases the borrow from the query state by converting an item to have a
'static state lifetime.impl SingleEntityQueryData for PointerTraversalwhere
Option<&'static ChildOf>: for<'__a> SingleEntityQueryData,
Option<&'static Window>: for<'__a> SingleEntityQueryData,
Source§impl<E> Traversal<Pointer<E>> for PointerTraversal
impl<E> Traversal<Pointer<E>> for PointerTraversal
Source§impl WorldQuery for PointerTraversal
impl WorldQuery for PointerTraversal
Source§unsafe fn set_archetype<'__w, '__s>(
_fetch: &mut <PointerTraversal as WorldQuery>::Fetch<'__w>,
_state: &'__s <PointerTraversal as WorldQuery>::State,
_archetype: &'__w Archetype,
_table: &'__w Table,
)
unsafe fn set_archetype<'__w, '__s>( _fetch: &mut <PointerTraversal as WorldQuery>::Fetch<'__w>, _state: &'__s <PointerTraversal as WorldQuery>::State, _archetype: &'__w Archetype, _table: &'__w Table, )
SAFETY: we call set_archetype for each member that implements Fetch
Source§unsafe fn set_table<'__w, '__s>(
_fetch: &mut <PointerTraversal as WorldQuery>::Fetch<'__w>,
_state: &'__s <PointerTraversal as WorldQuery>::State,
_table: &'__w Table,
)
unsafe fn set_table<'__w, '__s>( _fetch: &mut <PointerTraversal as WorldQuery>::Fetch<'__w>, _state: &'__s <PointerTraversal as WorldQuery>::State, _table: &'__w Table, )
SAFETY: we call set_table for each member that implements Fetch
Source§const IS_DENSE: bool
const IS_DENSE: bool
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. Read more
Source§type Fetch<'__w> = PointerTraversalFetch<'__w>
type Fetch<'__w> = PointerTraversalFetch<'__w>
Per archetype/table state retrieved by this
WorldQuery to compute Self::Item for each entity.Source§type State = PointerTraversalState
type State = PointerTraversalState
State used to construct a
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.Source§fn shrink_fetch<'__wlong, '__wshort>(
fetch: <PointerTraversal as WorldQuery>::Fetch<'__wlong>,
) -> <PointerTraversal as WorldQuery>::Fetch<'__wshort>where
'__wlong: '__wshort,
fn shrink_fetch<'__wlong, '__wshort>(
fetch: <PointerTraversal as WorldQuery>::Fetch<'__wlong>,
) -> <PointerTraversal as WorldQuery>::Fetch<'__wshort>where
'__wlong: '__wshort,
This function manually implements subtyping for the query fetches.
Source§unsafe fn init_fetch<'__w, '__s>(
_world: UnsafeWorldCell<'__w>,
state: &'__s <PointerTraversal as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <PointerTraversal as WorldQuery>::Fetch<'__w>
unsafe fn init_fetch<'__w, '__s>( _world: UnsafeWorldCell<'__w>, state: &'__s <PointerTraversal as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <PointerTraversal as WorldQuery>::Fetch<'__w>
Creates a new instance of
Self::Fetch,
by combining data from the World with the cached Self::State.
Readonly accesses resources registered in WorldQuery::update_component_access. Read moreSource§fn update_component_access(
state: &<PointerTraversal as WorldQuery>::State,
_access: &mut FilteredAccess,
)
fn update_component_access( state: &<PointerTraversal as WorldQuery>::State, _access: &mut FilteredAccess, )
Source§fn init_nested_access(
state: &<PointerTraversal as WorldQuery>::State,
_system_name: Option<&str>,
_component_access_set: &mut FilteredAccessSet,
_world: UnsafeWorldCell<'_>,
)
fn init_nested_access( state: &<PointerTraversal as WorldQuery>::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
Adds any component accesses to other entities used by this
WorldQuery. Read moreSource§fn init_state(world: &mut World) -> PointerTraversalState
fn init_state(world: &mut World) -> PointerTraversalState
Creates and initializes a
State for this WorldQuery type.Source§fn get_state(components: &Components) -> Option<PointerTraversalState>
fn get_state(components: &Components) -> Option<PointerTraversalState>
Source§fn matches_component_set(
state: &<PointerTraversal as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( state: &<PointerTraversal as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
Source§fn update_archetypes(
_state: &mut <PointerTraversal as WorldQuery>::State,
_world: UnsafeWorldCell<'_>,
)
fn update_archetypes( _state: &mut <PointerTraversal as WorldQuery>::State, _world: UnsafeWorldCell<'_>, )
Called when the query state is updating its archetype cache.
This can be used by nested queries to update their internal archetype caches.
Auto Trait Implementations§
impl Freeze for PointerTraversal
impl RefUnwindSafe for PointerTraversal
impl Send for PointerTraversal
impl Sync for PointerTraversal
impl Unpin for PointerTraversal
impl UnsafeUnpin for PointerTraversal
impl UnwindSafe for PointerTraversal
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