pub struct Ring<P>where
P: Primitive2d,{
pub outer_shape: P,
pub inner_shape: P,
}Expand description
A 2D shape representing the ring version of a base shape.
The inner_shape forms the “hollow” of the outer_shape.
The resulting shapes are rings or hollow shapes. For example, a circle becomes an annulus.
§Warning
The outer_shape must contain the inner_shape for the generated meshes to be accurate.
If there are vertices in the inner_shape that escape the outer_shape
(for example, if the inner_shape is in fact larger),
it may result in incorrect geometries.
Fields§
§outer_shape: PThe outer shape
inner_shape: PThe inner shape (the same shape of a different size)
Implementations§
Source§impl<P> Ring<P>where
P: Primitive2d,
impl<P> Ring<P>where
P: Primitive2d,
Sourcepub const fn new(outer_shape: P, inner_shape: P) -> Ring<P>
pub const fn new(outer_shape: P, inner_shape: P) -> Ring<P>
Create a new Ring from a given outer_shape and inner_shape.
If the primitive implements Inset and you would like a uniform thickness, consider using ToRing::to_ring
Trait Implementations§
Source§impl<P> Bounded2d for Ring<P>where
P: Bounded2d + Primitive2d,
impl<P> Bounded2d for Ring<P>where
P: Bounded2d + Primitive2d,
Source§fn aabb_2d(&self, isometry: impl Into<Isometry2d>) -> Aabb2d
fn aabb_2d(&self, isometry: impl Into<Isometry2d>) -> Aabb2d
Get an axis-aligned bounding box for the shape translated and rotated by the given isometry.
Source§fn bounding_circle(&self, isometry: impl Into<Isometry2d>) -> BoundingCircle
fn bounding_circle(&self, isometry: impl Into<Isometry2d>) -> BoundingCircle
Get a bounding circle for the shape translated and rotated by the given isometry.
Source§impl<T> BoundedExtrusion for Ring<T>where
T: BoundedExtrusion,
impl<T> BoundedExtrusion for Ring<T>where
T: BoundedExtrusion,
Source§fn extrusion_aabb_3d(
&self,
half_depth: f32,
isometry: impl Into<Isometry3d>,
) -> Aabb3d
fn extrusion_aabb_3d( &self, half_depth: f32, isometry: impl Into<Isometry3d>, ) -> Aabb3d
Get an axis-aligned bounding box for an extrusion with this shape as a base and the given
half_depth, transformed by the given translation and rotation.Source§fn extrusion_bounding_sphere(
&self,
half_depth: f32,
isometry: impl Into<Isometry3d>,
) -> BoundingSphere
fn extrusion_bounding_sphere( &self, half_depth: f32, isometry: impl Into<Isometry3d>, ) -> BoundingSphere
Get a bounding sphere for an extrusion of the
base_shape with the given half_depth with the given translation and rotationSource§impl<'de, P> Deserialize<'de> for Ring<P>where
P: Primitive2d + Deserialize<'de>,
impl<'de, P> Deserialize<'de> for Ring<P>where
P: Primitive2d + Deserialize<'de>,
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Ring<P>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Ring<P>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl<P> Measured2d for Ring<P>where
P: Primitive2d + Measured2d,
impl<P> Measured2d for Ring<P>where
P: Primitive2d + Measured2d,
Source§impl<P> Meshable for Ring<P>where
P: Primitive2d + Meshable,
impl<P> Meshable for Ring<P>where
P: Primitive2d + Meshable,
Source§type Output = RingMeshBuilder<P>
type Output = RingMeshBuilder<P>
Source§impl<P> Serialize for Ring<P>where
P: Primitive2d + Serialize,
impl<P> Serialize for Ring<P>where
P: Primitive2d + Serialize,
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl<P> Copy for Ring<P>where
P: Copy + Primitive2d,
impl<T> Primitive2d for Ring<T>where
T: Primitive2d,
impl<P> StructuralPartialEq for Ring<P>where
P: Primitive2d,
Auto Trait Implementations§
impl<P> Freeze for Ring<P>where
P: Freeze,
impl<P> RefUnwindSafe for Ring<P>where
P: RefUnwindSafe,
impl<P> Send for Ring<P>where
P: Send,
impl<P> Sync for Ring<P>where
P: Sync,
impl<P> Unpin for Ring<P>where
P: Unpin,
impl<P> UnwindSafe for Ring<P>where
P: UnwindSafe,
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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Convert
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Convert
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impl<T> DowncastSend for T
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impl<T> DowncastSync for T
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W: MakeTypeWitness<Arg = T>,
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T: ?Sized,
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T: ?Sized,
Source§impl<T> Instrument for T
impl<T> Instrument for T
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Source§impl<T> IntoEither for T
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Converts
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