pub struct RingMeshBuilder<P>where
P: Primitive2d + Meshable,{
pub outer_shape_builder: <P as Meshable>::Output,
pub inner_shape_builder: <P as Meshable>::Output,
}Fields§
§outer_shape_builder: <P as Meshable>::Output§inner_shape_builder: <P as Meshable>::OutputImplementations§
Source§impl<P> RingMeshBuilder<P>where
P: Primitive2d + Meshable,
impl<P> RingMeshBuilder<P>where
P: Primitive2d + Meshable,
Sourcepub fn new(ring: &Ring<P>) -> RingMeshBuilder<P>
pub fn new(ring: &Ring<P>) -> RingMeshBuilder<P>
Create a new RingMeshBuilder<P> from a given Ring<P> shape.
Sourcepub fn with_inner(
self,
func: impl Fn(<P as Meshable>::Output) -> <P as Meshable>::Output,
) -> RingMeshBuilder<P>
pub fn with_inner( self, func: impl Fn(<P as Meshable>::Output) -> <P as Meshable>::Output, ) -> RingMeshBuilder<P>
Apply a function to the inner builders
Trait Implementations§
Source§impl<P> Extrudable for RingMeshBuilder<P>
impl<P> Extrudable for RingMeshBuilder<P>
Source§fn perimeter(&self) -> Vec<PerimeterSegment>
fn perimeter(&self) -> Vec<PerimeterSegment>
A list of the indices each representing a part of the perimeter of the mesh.
§Panics
Panics if the following assumptions are not met.
It is assumed that the inner and outer meshes have the same number of vertices.
If not, then the MeshBuilder of the underlying 2d primitive has generated
a different number of vertices for the inner and outer instances of the primitive.
It is assumed that the primitive_topology of the mesh returned by
the underlying builder is PrimitiveTopology::TriangleList
and that the mesh has Mesh::ATTRIBUTE_POSITION, Mesh::ATTRIBUTE_NORMAL and Mesh::ATTRIBUTE_UV_0 attributes.
Source§impl<P> MeshBuilder for RingMeshBuilder<P>where
P: Primitive2d + Meshable,
impl<P> MeshBuilder for RingMeshBuilder<P>where
P: Primitive2d + Meshable,
Source§fn build(&self) -> Mesh
fn build(&self) -> Mesh
Builds a Mesh based on the configuration in self.
§Panics
Panics if the following assumptions are not met.
It is assumed that the inner and outer meshes have the same number of vertices.
If not, then the MeshBuilder of the underlying 2d primitive has generated
a different number of vertices for the inner and outer instances of the primitive.
It is assumed that the primitive_topology of the mesh returned by
the underlying builder is PrimitiveTopology::TriangleList
and that the mesh has Mesh::ATTRIBUTE_POSITION, Mesh::ATTRIBUTE_NORMAL and Mesh::ATTRIBUTE_UV_0 attributes.
Auto Trait Implementations§
impl<P> Freeze for RingMeshBuilder<P>
impl<P> RefUnwindSafe for RingMeshBuilder<P>
impl<P> Send for RingMeshBuilder<P>
impl<P> Sync for RingMeshBuilder<P>
impl<P> Unpin for RingMeshBuilder<P>
impl<P> UnwindSafe for RingMeshBuilder<P>
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impl<T, U> AsBindGroupShaderType<U> for T
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T ShaderType for self. When used in AsBindGroup
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