Triangle3d

Struct Triangle3d 

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pub struct Triangle3d {
    pub vertices: [Vec3; 3],
}
Expand description

A 3D triangle primitive.

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§vertices: [Vec3; 3]

The vertices of the triangle.

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impl Triangle3d

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pub const fn new(a: Vec3, b: Vec3, c: Vec3) -> Triangle3d

Create a new Triangle3d from points a, b, and c.

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pub fn normal(&self) -> Result<Dir3, InvalidDirectionError>

Get the normal of the triangle in the direction of the right-hand rule, assuming the vertices are ordered in a counter-clockwise direction.

The normal is computed as the cross product of the vectors ab and ac.

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Returns Err(InvalidDirectionError) if the length of the given vector is zero (or very close to zero), infinite, or NaN.

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pub fn is_degenerate(&self) -> bool

Checks if the triangle is degenerate, meaning it has zero area.

A triangle is degenerate if the cross product of the vectors ab and ac has a length less than 10e-7. This indicates that the three vertices are collinear or nearly collinear.

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pub fn is_acute(&self) -> bool

Checks if the triangle is acute, meaning all angles are less than 90 degrees

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pub fn is_obtuse(&self) -> bool

Checks if the triangle is obtuse, meaning one angle is greater than 90 degrees

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pub fn reverse(&mut self)

Reverse the triangle by swapping the first and last vertices.

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pub fn reversed(self) -> Triangle3d

This triangle but reversed.

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pub fn centroid(&self) -> Vec3

Get the centroid of the triangle.

This function finds the geometric center of the triangle by averaging the vertices: centroid = (a + b + c) / 3.

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pub fn largest_side(&self) -> (Vec3, Vec3)

Get the largest side of the triangle.

Returns the two points that form the largest side of the triangle.

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pub fn circumcenter(&self) -> Vec3

Get the circumcenter of the triangle.

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impl Bounded3d for Triangle3d

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fn aabb_3d(&self, isometry: impl Into<Isometry3d>) -> Aabb3d

Get the bounding box of the triangle.

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fn bounding_sphere(&self, isometry: impl Into<Isometry3d>) -> BoundingSphere

Get the bounding sphere of the triangle.

The Triangle3d implements the minimal bounding sphere calculation. For acute triangles, the circumcenter is used as the center of the sphere. For the others, the bounding sphere is the minimal sphere that contains the largest side of the triangle.

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impl Clone for Triangle3d

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fn clone(&self) -> Triangle3d

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Triangle3d

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Triangle3d

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fn default() -> Triangle3d

Returns the default Triangle3d with the vertices [0.0, 0.5, 0.0], [-0.5, -0.5, 0.0], and [0.5, -0.5, 0.0].

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impl<'de> Deserialize<'de> for Triangle3d

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fn deserialize<__D>( __deserializer: __D, ) -> Result<Triangle3d, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<Triangle3d> for Mesh

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fn from(triangle: Triangle3d) -> Mesh

Converts to this type from the input type.
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impl FromReflect for Triangle3d

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fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Triangle3d>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for Triangle3d

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl Measured2d for Triangle3d

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fn area(&self) -> f32

Get the area of the triangle.

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fn perimeter(&self) -> f32

Get the perimeter of the triangle.

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impl Meshable for Triangle3d

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type Output = Triangle3dMeshBuilder

The output of Self::mesh. This will be a MeshBuilder used for creating a Mesh.
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fn mesh(&self) -> <Triangle3d as Meshable>::Output

Creates a Mesh for a shape.
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impl PartialEq for Triangle3d

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fn eq(&self, other: &Triangle3d) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialReflect for Triangle3d

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Triangle3d>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<Triangle3d>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<Triangle3d>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>

Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn to_dynamic(&self) -> Box<dyn PartialReflect>

Converts this reflected value into its dynamic representation based on its kind. Read more
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fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
where T: 'static, Self: Sized + TypePath,

For a type implementing PartialReflect, combines reflect_clone and take in a useful fashion, automatically constructing an appropriate ReflectCloneError if the downcast fails. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for Triangle3d

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fn into_any(self: Box<Triangle3d>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<Triangle3d>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Serialize for Triangle3d

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl ShapeSample for Triangle3d

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type Output = Vec3

The type of vector returned by the sample methods, Vec2 for 2D shapes and Vec3 for 3D shapes.
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fn sample_interior<R>(&self, rng: &mut R) -> <Triangle3d as ShapeSample>::Output
where R: Rng + ?Sized,

Uniformly sample a point from inside the area/volume of this shape, centered on 0. Read more
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fn sample_boundary<R>(&self, rng: &mut R) -> <Triangle3d as ShapeSample>::Output
where R: Rng + ?Sized,

Uniformly sample a point from the surface of this shape, centered on 0. Read more
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fn interior_dist(self) -> impl Distribution<Self::Output>
where Self: Sized,

Extract a Distribution whose samples are points of this shape’s interior, taken uniformly. Read more
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fn boundary_dist(self) -> impl Distribution<Self::Output>
where Self: Sized,

Extract a Distribution whose samples are points of this shape’s boundary, taken uniformly. Read more
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impl Struct for Triangle3d

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fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field named name as a &dyn PartialReflect.
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fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn PartialReflect.
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fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn to_dynamic_struct(&self) -> DynamicStruct

Creates a new DynamicStruct from this struct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for Triangle3d

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for Triangle3d

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for Triangle3d

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impl Primitive3d for Triangle3d

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impl StructuralPartialEq for Triangle3d

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impl<T> Any for T
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Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> Downcast for T
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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