pub struct OitFragmentNode {
pub color: u32,
pub depth_alpha: u32,
pub next: u32,
}Fields§
§color: u32§depth_alpha: u32§next: u32Trait Implementations§
Source§impl Clone for OitFragmentNode
impl Clone for OitFragmentNode
Source§fn clone(&self) -> OitFragmentNode
fn clone(&self) -> OitFragmentNode
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OitFragmentNode
Source§impl CreateFrom for OitFragmentNode
impl CreateFrom for OitFragmentNode
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
Source§impl ReadFrom for OitFragmentNode
impl ReadFrom for OitFragmentNode
Source§impl ShaderSize for OitFragmentNodewhere
u32: ShaderSize,
impl ShaderSize for OitFragmentNodewhere
u32: ShaderSize,
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size)Source§impl ShaderType for OitFragmentNode
impl ShaderType for OitFragmentNode
Source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self at runtime Read moreSource§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for OitFragmentNode
impl WriteInto for OitFragmentNode
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
Auto Trait Implementations§
impl Freeze for OitFragmentNode
impl RefUnwindSafe for OitFragmentNode
impl Send for OitFragmentNode
impl Sync for OitFragmentNode
impl Unpin for OitFragmentNode
impl UnsafeUnpin for OitFragmentNode
impl UnwindSafe for OitFragmentNode
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
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impl<T> ConditionalSend for Twhere
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
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Converts
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Converts
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
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impl<T> DowncastSend for T
impl<T> GpuArrayBufferable for T
Source§impl<T, W> HasTypeWitness<W> for Twhere
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T: ?Sized,
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Source§impl<T> Identity for Twhere
T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
Source§impl<T> Instrument for T
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Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
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if into_left(&self) returns true.
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Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
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Source§impl<T> TypeData for T
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Source§fn clone_type_data(&self) -> Box<dyn TypeData>
fn clone_type_data(&self) -> Box<dyn TypeData>
Creates a type-erased clone of this value.