pub struct OpaqueNoLightmap3dBatchSetKey {
pub pipeline: CachedRenderPipelineId,
pub draw_function: DrawFunctionId,
pub material_bind_group_index: Option<u32>,
pub slabs: MeshSlabs,
}Expand description
Information that must be identical in order to place opaque meshes in the same batch set in the prepass and deferred pass.
A batch set is a set of batches that can be multi-drawn together, if multi-draw is in use.
Fields§
§pipeline: CachedRenderPipelineIdThe ID of the GPU pipeline.
draw_function: DrawFunctionIdThe function used to draw the mesh.
material_bind_group_index: Option<u32>The ID of a bind group specific to the material.
In the case of PBR, this is the MaterialBindGroupIndex.
slabs: MeshSlabsThe IDs of the slabs of GPU memory in the mesh allocator that contain the mesh data.
For non-mesh items, you can fill the MeshSlabs::vertex_slab_id with
0 if your items can be multi-drawn, or with a unique value if they
can’t.
Trait Implementations§
Source§impl Clone for OpaqueNoLightmap3dBatchSetKey
impl Clone for OpaqueNoLightmap3dBatchSetKey
Source§fn clone(&self) -> OpaqueNoLightmap3dBatchSetKey
fn clone(&self) -> OpaqueNoLightmap3dBatchSetKey
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Eq for OpaqueNoLightmap3dBatchSetKey
Source§impl Hash for OpaqueNoLightmap3dBatchSetKey
impl Hash for OpaqueNoLightmap3dBatchSetKey
Source§impl Ord for OpaqueNoLightmap3dBatchSetKey
impl Ord for OpaqueNoLightmap3dBatchSetKey
Source§fn cmp(&self, other: &OpaqueNoLightmap3dBatchSetKey) -> Ordering
fn cmp(&self, other: &OpaqueNoLightmap3dBatchSetKey) -> Ordering
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for OpaqueNoLightmap3dBatchSetKey
impl PartialEq for OpaqueNoLightmap3dBatchSetKey
Source§fn eq(&self, other: &OpaqueNoLightmap3dBatchSetKey) -> bool
fn eq(&self, other: &OpaqueNoLightmap3dBatchSetKey) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl PartialOrd for OpaqueNoLightmap3dBatchSetKey
impl PartialOrd for OpaqueNoLightmap3dBatchSetKey
impl StructuralPartialEq for OpaqueNoLightmap3dBatchSetKey
Auto Trait Implementations§
impl Freeze for OpaqueNoLightmap3dBatchSetKey
impl RefUnwindSafe for OpaqueNoLightmap3dBatchSetKey
impl Send for OpaqueNoLightmap3dBatchSetKey
impl Sync for OpaqueNoLightmap3dBatchSetKey
impl Unpin for OpaqueNoLightmap3dBatchSetKey
impl UnsafeUnpin for OpaqueNoLightmap3dBatchSetKey
impl UnwindSafe for OpaqueNoLightmap3dBatchSetKey
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
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