pub struct WindowToEguiContextMap {
pub window_to_contexts: HashMap<Entity, HashSet<Entity>>,
pub context_to_window: HashMap<Entity, Entity>,
}Expand description
A bidirectional map between Window and EguiContext entities.
Multiple contexts may belong to a single window.
Fields§
§window_to_contexts: HashMap<Entity, HashSet<Entity>>Indexes contexts by windows.
context_to_window: HashMap<Entity, Entity>Indexes windows by contexts.
Implementations§
Source§impl WindowToEguiContextMap
impl WindowToEguiContextMap
Sourcepub fn on_egui_context_added_system(
res: ResMut<'_, Self>,
added_contexts: Query<'_, '_, (Entity, &Camera, &mut EguiContext), Added<EguiContext>>,
primary_window: Query<'_, '_, Entity, With<PrimaryWindow>>,
event_loop_proxy: Res<'_, EventLoopProxyWrapper<WakeUp>>,
)
pub fn on_egui_context_added_system( res: ResMut<'_, Self>, added_contexts: Query<'_, '_, (Entity, &Camera, &mut EguiContext), Added<EguiContext>>, primary_window: Query<'_, '_, Entity, With<PrimaryWindow>>, event_loop_proxy: Res<'_, EventLoopProxyWrapper<WakeUp>>, )
Adds a context to the map on creation.
Sourcepub fn on_egui_context_removed_system(
res: ResMut<'_, Self>,
removed_contexts: RemovedComponents<'_, '_, EguiContext>,
)
pub fn on_egui_context_removed_system( res: ResMut<'_, Self>, removed_contexts: RemovedComponents<'_, '_, EguiContext>, )
Removes a context from the map on removal.
Trait Implementations§
Source§impl Default for WindowToEguiContextMap
impl Default for WindowToEguiContextMap
Source§fn default() -> WindowToEguiContextMap
fn default() -> WindowToEguiContextMap
Returns the “default value” for a type. Read more
impl Resource for WindowToEguiContextMap
Auto Trait Implementations§
impl Freeze for WindowToEguiContextMap
impl RefUnwindSafe for WindowToEguiContextMap
impl Send for WindowToEguiContextMap
impl Sync for WindowToEguiContextMap
impl Unpin for WindowToEguiContextMap
impl UnwindSafe for WindowToEguiContextMap
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