pub enum EguiTextureId {
Managed(MainEntity, u64),
User(u64),
}Expand description
Corresponds to Egui’s egui::TextureId.
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Source§impl Debug for EguiTextureId
impl Debug for EguiTextureId
Source§impl Hash for EguiTextureId
impl Hash for EguiTextureId
Source§impl PartialEq for EguiTextureId
impl PartialEq for EguiTextureId
impl Eq for EguiTextureId
impl StructuralPartialEq for EguiTextureId
Auto Trait Implementations§
impl Freeze for EguiTextureId
impl RefUnwindSafe for EguiTextureId
impl Send for EguiTextureId
impl Sync for EguiTextureId
impl Unpin for EguiTextureId
impl UnwindSafe for EguiTextureId
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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T ShaderType for self. When used in AsBindGroup
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