pub struct EguiTransform {
pub scale: Vec2,
pub translation: Vec2,
}Expand description
Scale and translation for rendering Egui shapes. Is needed to transform Egui coordinates from the screen space with the center at (0, 0) to the normalised viewport space.
Fields§
§scale: Vec2Is affected by render target size, scale factor and EguiContextSettings::scale_factor.
translation: Vec2Normally equals Vec2::new(-1.0, 1.0).
Implementations§
Source§impl EguiTransform
impl EguiTransform
Sourcepub fn new(target_size: Vec2, scale_factor: f32) -> Self
pub fn new(target_size: Vec2, scale_factor: f32) -> Self
Calculates the transform from target size and target scale factor multiplied by EguiContextSettings::scale_factor.
Trait Implementations§
Source§impl CreateFrom for EguiTransform
impl CreateFrom for EguiTransform
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
Source§impl Default for EguiTransform
impl Default for EguiTransform
Source§fn default() -> EguiTransform
fn default() -> EguiTransform
Returns the “default value” for a type. Read more
Source§impl ReadFrom for EguiTransform
impl ReadFrom for EguiTransform
Source§impl ShaderSize for EguiTransformwhere
Vec2: ShaderSize,
impl ShaderSize for EguiTransformwhere
Vec2: ShaderSize,
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size)Source§impl ShaderType for EguiTransform
impl ShaderType for EguiTransform
Source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self at runtime Read moreSource§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for EguiTransform
impl WriteInto for EguiTransform
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
Auto Trait Implementations§
impl Freeze for EguiTransform
impl RefUnwindSafe for EguiTransform
impl Send for EguiTransform
impl Sync for EguiTransform
impl Unpin for EguiTransform
impl UnwindSafe for EguiTransform
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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