pub struct EguiRenderOutput {
pub paint_jobs: Arc<Vec<ClippedPrimitive>>,
pub textures_delta: Arc<TexturesDelta>,
}
Expand description
Is used for storing Egui shapes and textures delta.
Fields§
§paint_jobs: Arc<Vec<ClippedPrimitive>>
Pairs of rectangles and paint commands.
The field gets populated during the EguiPostUpdateSet::ProcessOutput
system (belonging to bevy’s PostUpdate
)
and processed during egui_node::EguiNode
’s update
.
Value is wrapped in Arc
to improve ExtractComponent
performance.
textures_delta: Arc<TexturesDelta>
The change in egui textures since last frame.
Value is wrapped in Arc
to improve ExtractComponent
performance.
Implementations§
Trait Implementations§
Source§impl Clone for EguiRenderOutput
impl Clone for EguiRenderOutput
Source§fn clone(&self) -> EguiRenderOutput
fn clone(&self) -> EguiRenderOutput
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Component for EguiRenderOutput
impl Component for EguiRenderOutput
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have [
Component<Mutability = Mutable>
],
while immutable components will instead have [Component<Mutability = Immutable>
]. Read moreSource§fn register_required_components(
requiree: ComponentId,
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
recursion_check_stack: &mut Vec<ComponentId>,
)
fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )
Registers required components.
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
👎Deprecated since 0.16.0: Use the individual hook methods instead (e.g.,
Component::on_add
, etc.)Called when registering this component, allowing mutable access to its
ComponentHooks
.Source§fn on_add() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>
fn on_add() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>
fn on_insert() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>
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fn on_replace() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>
fn on_remove() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>
fn on_despawn() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given
EntityMapper
. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component
, this is populated by annotating fields containing entities with #[entities]
Read moreSource§impl Debug for EguiRenderOutput
impl Debug for EguiRenderOutput
Source§impl Default for EguiRenderOutput
impl Default for EguiRenderOutput
Source§fn default() -> EguiRenderOutput
fn default() -> EguiRenderOutput
Returns the “default value” for a type. Read more
Source§impl ExtractComponent for EguiRenderOutputwhere
Self: Clone,
impl ExtractComponent for EguiRenderOutputwhere
Self: Clone,
Source§type QueryData = &'static EguiRenderOutput
type QueryData = &'static EguiRenderOutput
ECS
ReadOnlyQueryData
to fetch the components to extract.Source§type QueryFilter = ()
type QueryFilter = ()
Filters the entities with additional constraints.
Source§type Out = EguiRenderOutput
type Out = EguiRenderOutput
The output from extraction. Read more
Auto Trait Implementations§
impl Freeze for EguiRenderOutput
impl !RefUnwindSafe for EguiRenderOutput
impl Send for EguiRenderOutput
impl Sync for EguiRenderOutput
impl Unpin for EguiRenderOutput
impl !UnwindSafe for EguiRenderOutput
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )
Source§fn register_required_components(
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
Bundle
.Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§impl<C> BundleFromComponents for Cwhere
C: Component,
impl<C> BundleFromComponents for Cwhere
C: Component,
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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fn as_any(&self) -> &(dyn Any + 'static)
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