pub struct TextureAtlasLayout {
pub size: UVec2,
pub textures: Vec<URect>,
}
Expand description
Stores a map used to lookup the position of a texture in a TextureAtlas
.
This can be used to either use and look up a specific section of a texture, or animate frame-by-frame as a sprite sheet.
Optionally it can store a mapping from sub texture handles to the related area index (see
TextureAtlasBuilder
).
Example usage animating sprite. Example usage animating sprite in response to an event. Example usage loading sprite sheet.
Fields§
§size: UVec2
Total size of texture atlas.
textures: Vec<URect>
The specific areas of the atlas where each texture can be found
Implementations§
Source§impl TextureAtlasLayout
impl TextureAtlasLayout
Sourcepub fn from_grid(
tile_size: UVec2,
columns: u32,
rows: u32,
padding: Option<UVec2>,
offset: Option<UVec2>,
) -> Self
pub fn from_grid( tile_size: UVec2, columns: u32, rows: u32, padding: Option<UVec2>, offset: Option<UVec2>, ) -> Self
Generate a TextureAtlasLayout
as a grid where each
tile_size
by tile_size
grid-cell is one of the section in the
atlas. Grid cells are separated by some padding
, and the grid starts
at offset
pixels from the top left corner. Resulting layout is
indexed left to right, top to bottom.
§Arguments
tile_size
- Each layout grid cell sizecolumns
- Grid column countrows
- Grid row countpadding
- Optional padding between cellsoffset
- Optional global grid offset
Sourcepub fn add_texture(&mut self, rect: URect) -> usize
pub fn add_texture(&mut self, rect: URect) -> usize
Add a section to the list in the layout and returns its index
which can be used with TextureAtlas
§Arguments
rect
- The section of the texture to be added
Sourcepub fn len(&self) -> usize
pub fn len(&self) -> usize
The number of textures in the TextureAtlasLayout
pub fn is_empty(&self) -> bool
Trait Implementations§
Source§impl Clone for TextureAtlasLayout
impl Clone for TextureAtlasLayout
Source§fn clone(&self) -> TextureAtlasLayout
fn clone(&self) -> TextureAtlasLayout
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for TextureAtlasLayout
impl Debug for TextureAtlasLayout
Source§impl<'de> Deserialize<'de> for TextureAtlasLayout
impl<'de> Deserialize<'de> for TextureAtlasLayout
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl FromReflect for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialEq for TextureAtlasLayout
impl PartialEq for TextureAtlasLayout
Source§impl PartialReflect for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn reflect_hash(&self) -> Option<u64>
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fn is_dynamic(&self) -> bool
Source§impl Reflect for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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Source§impl Serialize for TextureAtlasLayout
impl Serialize for TextureAtlasLayout
Source§impl Struct for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
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fn name_at(&self, index: usize) -> Option<&str>
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.Source§fn iter_fields(&self) -> FieldIter<'_>
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
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is not available.Source§impl TypePath for TextureAtlasLayout
impl TypePath for TextureAtlasLayout
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
Source§impl Typed for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for TextureAtlasLayoutwhere
TextureAtlasLayout: Any + Send + Sync,
UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<URect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl VisitAssetDependencies for TextureAtlasLayout
impl VisitAssetDependencies for TextureAtlasLayout
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
impl Asset for TextureAtlasLayout
impl Eq for TextureAtlasLayout
impl StructuralPartialEq for TextureAtlasLayout
Auto Trait Implementations§
impl Freeze for TextureAtlasLayout
impl RefUnwindSafe for TextureAtlasLayout
impl Send for TextureAtlasLayout
impl Sync for TextureAtlasLayout
impl Unpin for TextureAtlasLayout
impl UnwindSafe for TextureAtlasLayout
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