pub struct GamepadRumbleIntensity {
pub strong_motor: f32,
pub weak_motor: f32,
}
Expand description
The intensity at which a gamepad’s force-feedback motors may rumble.
Fields§
§strong_motor: f32
The rumble intensity of the strong gamepad motor.
Ranges from 0.0
to 1.0
.
By convention, this is usually a low-frequency motor on the left-hand side of the gamepad, though it may vary across platforms and hardware.
weak_motor: f32
The rumble intensity of the weak gamepad motor.
Ranges from 0.0
to 1.0
.
By convention, this is usually a high-frequency motor on the right-hand side of the gamepad, though it may vary across platforms and hardware.
Implementations§
Source§impl GamepadRumbleIntensity
impl GamepadRumbleIntensity
Sourcepub const STRONG_MAX: Self = _
pub const STRONG_MAX: Self = _
Rumble the strong motor at maximum intensity.
Sourcepub const fn weak_motor(intensity: f32) -> Self
pub const fn weak_motor(intensity: f32) -> Self
Creates a new rumble intensity with weak motor intensity set to the given value.
Clamped within the 0.0
to 1.0
range.
Sourcepub const fn strong_motor(intensity: f32) -> Self
pub const fn strong_motor(intensity: f32) -> Self
Creates a new rumble intensity with strong motor intensity set to the given value.
Clamped within the 0.0
to 1.0
range.
Trait Implementations§
Source§impl Clone for GamepadRumbleIntensity
impl Clone for GamepadRumbleIntensity
Source§fn clone(&self) -> GamepadRumbleIntensity
fn clone(&self) -> GamepadRumbleIntensity
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for GamepadRumbleIntensity
impl Debug for GamepadRumbleIntensity
Source§impl FromReflect for GamepadRumbleIntensitywhere
GamepadRumbleIntensity: Any + Send + Sync,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for GamepadRumbleIntensitywhere
GamepadRumbleIntensity: Any + Send + Sync,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for GamepadRumbleIntensitywhere
GamepadRumbleIntensity: Any + Send + Sync,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for GamepadRumbleIntensitywhere
GamepadRumbleIntensity: Any + Send + Sync,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialEq for GamepadRumbleIntensity
impl PartialEq for GamepadRumbleIntensity
Source§impl PartialReflect for GamepadRumbleIntensitywhere
GamepadRumbleIntensity: Any + Send + Sync,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for GamepadRumbleIntensitywhere
GamepadRumbleIntensity: Any + Send + Sync,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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Source§impl Reflect for GamepadRumbleIntensitywhere
GamepadRumbleIntensity: Any + Send + Sync,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for GamepadRumbleIntensitywhere
GamepadRumbleIntensity: Any + Send + Sync,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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Source§impl Struct for GamepadRumbleIntensitywhere
GamepadRumbleIntensity: Any + Send + Sync,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for GamepadRumbleIntensitywhere
GamepadRumbleIntensity: Any + Send + Sync,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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impl TypePath for GamepadRumbleIntensity
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GamepadRumbleIntensity: Any + Send + Sync,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for GamepadRumbleIntensitywhere
GamepadRumbleIntensity: Any + Send + Sync,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Copy for GamepadRumbleIntensity
impl StructuralPartialEq for GamepadRumbleIntensity
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impl Freeze for GamepadRumbleIntensity
impl RefUnwindSafe for GamepadRumbleIntensity
impl Send for GamepadRumbleIntensity
impl Sync for GamepadRumbleIntensity
impl Unpin for GamepadRumbleIntensity
impl UnwindSafe for GamepadRumbleIntensity
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