pub struct InputFocusPlugin;Expand description
Plugin which sets up the core input focus system.
This includes theInputFocus and InputFocusVisible resources,
set_initial_focus system to initialize the focus to the primary window, if any, at startup,
and process_recorded_focus_changes to send FocusGained and FocusLost events when the focused entity changes.
Trait Implementations§
Source§impl Default for InputFocusPlugin
impl Default for InputFocusPlugin
Source§fn default() -> InputFocusPlugin
fn default() -> InputFocusPlugin
Returns the “default value” for a type. Read more
Source§impl Plugin for InputFocusPlugin
impl Plugin for InputFocusPlugin
Source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish should be called.Source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.Source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for InputFocusPlugin
impl RefUnwindSafe for InputFocusPlugin
impl Send for InputFocusPlugin
impl Sync for InputFocusPlugin
impl Unpin for InputFocusPlugin
impl UnsafeUnpin for InputFocusPlugin
impl UnwindSafe for InputFocusPlugin
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T: ?Sized,
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Source§impl<T> Instrument for T
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Source§fn instrument(self, span: Span) -> Instrumented<Self>
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Converts this type into the system output type.