pub enum MeshBindGroups {
CpuPreprocessing(MeshPhaseBindGroups),
GpuPreprocessing(TypeIdMap<MeshPhaseBindGroups>),
}
Expand description
All bind groups for meshes currently loaded.
Variants§
CpuPreprocessing(MeshPhaseBindGroups)
The bind groups for the meshes for the entire scene, if GPU mesh preprocessing isn’t in use.
GpuPreprocessing(TypeIdMap<MeshPhaseBindGroups>)
A mapping from the type ID of a phase (e.g. Opaque3d
) to the mesh
bind groups for that phase.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for MeshBindGroups
impl !RefUnwindSafe for MeshBindGroups
impl Send for MeshBindGroups
impl Sync for MeshBindGroups
impl Unpin for MeshBindGroups
impl !UnwindSafe for MeshBindGroups
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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