pub struct RenderMeshInstanceCpu {
pub shared: RenderMeshInstanceSharedFlatBlob,
pub transforms: MeshTransforms,
pub render_layers: Option<RenderLayers>,
}Expand description
CPU data that the render world keeps for each entity, when not using GPU mesh uniform building.
Fields§
Data shared between both the CPU mesh uniform building and the GPU mesh uniform building paths.
transforms: MeshTransformsThe transform of the mesh.
This will be written into the MeshUniform at the appropriate time.
render_layers: Option<RenderLayers>The set of render layers that this mesh belongs to.
Methods from Deref<Target = RenderMeshInstanceSharedFlatBlob>§
Trait Implementations§
Source§impl Deref for RenderMeshInstanceCpu
impl Deref for RenderMeshInstanceCpu
Auto Trait Implementations§
impl !Freeze for RenderMeshInstanceCpu
impl RefUnwindSafe for RenderMeshInstanceCpu
impl Send for RenderMeshInstanceCpu
impl Sync for RenderMeshInstanceCpu
impl Unpin for RenderMeshInstanceCpu
impl UnsafeUnpin for RenderMeshInstanceCpu
impl UnwindSafe for RenderMeshInstanceCpu
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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