pub trait AsBindGroupShaderType<T: ShaderType> {
// Required method
fn as_bind_group_shader_type(&self, images: &RenderAssets<GpuImage>) -> T;
}
Expand description
Converts a value to a ShaderType
for use in a bind group.
This is automatically implemented for references that implement Into
.
Generally normal Into
/ From
impls should be preferred, but
sometimes additional runtime metadata is required.
This exists largely to make some AsBindGroup
use cases easier.
Required Methods§
Sourcefn as_bind_group_shader_type(&self, images: &RenderAssets<GpuImage>) -> T
fn as_bind_group_shader_type(&self, images: &RenderAssets<GpuImage>) -> T
Return the T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.