pub struct GpuImage {
pub texture: Texture,
pub texture_view: TextureView,
pub texture_format: TextureFormat,
pub sampler: Sampler,
pub size: UVec2,
pub mip_level_count: u32,
}
Expand description
The GPU-representation of an Image
.
Consists of the Texture
, its TextureView
and the corresponding Sampler
, and the texture’s size.
Fields§
§texture: Texture
§texture_view: TextureView
§texture_format: TextureFormat
§sampler: Sampler
§size: UVec2
§mip_level_count: u32
Trait Implementations§
Source§impl RenderAsset for GpuImage
impl RenderAsset for GpuImage
Source§fn prepare_asset(
image: Self::SourceAsset,
(render_device, render_queue, default_sampler): &mut SystemParamItem<'_, '_, Self::Param>,
) -> Result<Self, PrepareAssetError<Self::SourceAsset>>
fn prepare_asset( image: Self::SourceAsset, (render_device, render_queue, default_sampler): &mut SystemParamItem<'_, '_, Self::Param>, ) -> Result<Self, PrepareAssetError<Self::SourceAsset>>
Converts the extracted image into a GpuImage
.
Source§type SourceAsset = Image
type SourceAsset = Image
The representation of the asset in the “main world”.
Source§type Param = (Res<'static, RenderDevice>, Res<'static, RenderQueue>, Res<'static, DefaultImageSampler>)
type Param = (Res<'static, RenderDevice>, Res<'static, RenderQueue>, Res<'static, DefaultImageSampler>)
Specifies all ECS data required by
RenderAsset::prepare_asset
. Read moreSource§fn asset_usage(image: &Self::SourceAsset) -> RenderAssetUsages
fn asset_usage(image: &Self::SourceAsset) -> RenderAssetUsages
Whether or not to unload the asset after extracting it to the render world.
Source§fn byte_len(image: &Self::SourceAsset) -> Option<usize>
fn byte_len(image: &Self::SourceAsset) -> Option<usize>
Size of the data the asset will upload to the gpu. Specifying a return value
will allow the asset to be throttled via
RenderAssetBytesPerFrame
.Auto Trait Implementations§
impl Freeze for GpuImage
impl RefUnwindSafe for GpuImage
impl Send for GpuImage
impl Sync for GpuImage
impl Unpin for GpuImage
impl UnwindSafe for GpuImage
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.