pub fn prepare_view_targets(
commands: Commands<'_, '_>,
clear_color_global: Res<'_, ClearColor>,
render_device: Res<'_, RenderDevice>,
texture_cache: ResMut<'_, TextureCache>,
cameras: Query<'_, '_, (Entity, &ExtractedCamera, &ExtractedView, &CameraMainTextureUsages, &Msaa)>,
view_target_attachments: Res<'_, ViewTargetAttachments>,
)