pub struct TextureCache { /* private fields */ }
Expand description
This resource caches textures that are created repeatedly in the rendering process and are only required for one frame.
Implementations§
Source§impl TextureCache
impl TextureCache
Sourcepub fn get(
&mut self,
render_device: &RenderDevice,
descriptor: TextureDescriptor<'static>,
) -> CachedTexture
pub fn get( &mut self, render_device: &RenderDevice, descriptor: TextureDescriptor<'static>, ) -> CachedTexture
Retrieves a texture that matches the descriptor
. If no matching one is found a new
CachedTexture
is created.
Trait Implementations§
Source§impl Default for TextureCache
impl Default for TextureCache
Source§fn default() -> TextureCache
fn default() -> TextureCache
Returns the “default value” for a type. Read more
impl Resource for TextureCache
Auto Trait Implementations§
impl Freeze for TextureCache
impl !RefUnwindSafe for TextureCache
impl Send for TextureCache
impl Sync for TextureCache
impl Unpin for TextureCache
impl !UnwindSafe for TextureCache
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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