Struct bevy_trackball::TrackballInput

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pub struct TrackballInput {
Show 28 fields pub velocity: TrackballVelocity, pub wheel_unit: TrackballWheelUnit, pub focus: bool, pub gamer_key: Option<KeyCode>, pub ortho_key: Option<KeyCode>, pub reset_key: Option<KeyCode>, pub first_button: Option<MouseButton>, pub first_key: Option<KeyCode>, pub first_left_key: Option<KeyCode>, pub first_right_key: Option<KeyCode>, pub first_up_key: Option<KeyCode>, pub first_down_key: Option<KeyCode>, pub orbit_button: Option<MouseButton>, pub screw_left_key: Option<KeyCode>, pub screw_right_key: Option<KeyCode>, pub orbit_left_key: Option<KeyCode>, pub orbit_right_key: Option<KeyCode>, pub orbit_up_key: Option<KeyCode>, pub orbit_down_key: Option<KeyCode>, pub slide_button: Option<MouseButton>, pub slide_left_key: Option<KeyCode>, pub slide_right_key: Option<KeyCode>, pub slide_up_key: Option<KeyCode>, pub slide_down_key: Option<KeyCode>, pub slide_far_key: Option<KeyCode>, pub slide_near_key: Option<KeyCode>, pub scale_in_key: Option<KeyCode>, pub scale_out_key: Option<KeyCode>,
}
Expand description

Trackball controller input mappings and settings.

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§velocity: TrackballVelocity

Trackball velocity for time-based input like pressed keys.

§wheel_unit: TrackballWheelUnit

Wheel unit for coherent scaling. Default is 24 clicks per turn.

Device dependent setting as mouse wheel events usually lack a reference unit.

§focus: bool

Enables focus operation. Default is true.

Whether to slide towards mouse or single-finger touch position when Self::orbit_button is just pressed and released again or single-finger gesture is just started and ended again. Moving the cursor/finger slightly between pressed/started and released/ended events discards the focus operation in favor of the orbit operation.

§gamer_key: Option<KeyCode>

Key used to toggle esdf/wasd mapping. Default is KeyCode::KeyM.

§ortho_key: Option<KeyCode>

Key used to toggle projection mode. Default is KeyCode::KeyP.

§reset_key: Option<KeyCode>

Key used to reset frame. Default is KeyCode::Enter.

§first_button: Option<MouseButton>

Mouse button used to look around. Default is MouseButton::Middle.

§first_key: Option<KeyCode>

Key used to look around with single-finger touch. Default is KeyCode::ShiftLeft.

§first_left_key: Option<KeyCode>

Key used to look left. Default is KeyCode::ArrowLeft.

§first_right_key: Option<KeyCode>

Key used to look right. Default is KeyCode::ArrowRight.

§first_up_key: Option<KeyCode>

Key used to look up. Default is KeyCode::ArrowUp.

§first_down_key: Option<KeyCode>

Key used to look down. Default is KeyCode::ArrowDown.

§orbit_button: Option<MouseButton>

Mouse button used to orbit camera. Default is MouseButton::Left.

§screw_left_key: Option<KeyCode>

Key used to screw/roll left. Default is KeyCode::KeyU.

§screw_right_key: Option<KeyCode>

Key used to screw/roll right. Default is KeyCode::KeyO.

§orbit_left_key: Option<KeyCode>

Key used to orbit left. Default is KeyCode::KeyJ.

§orbit_right_key: Option<KeyCode>

Key used to orbit right. Default is KeyCode::KeyL.

§orbit_up_key: Option<KeyCode>

Key used to orbit up. Default is KeyCode::KeyI.

§orbit_down_key: Option<KeyCode>

Key used to orbit down. Default is KeyCode::KeyK.

§slide_button: Option<MouseButton>

Mouse button used to slide camera. Default is MouseButton::Right.

§slide_left_key: Option<KeyCode>

Key used to slide left. Default is KeyCode::KeyS.

§slide_right_key: Option<KeyCode>

Key used to slide right. Default is KeyCode::KeyF.

§slide_up_key: Option<KeyCode>

Key used to slide up. Default is KeyCode::KeyE.

§slide_down_key: Option<KeyCode>

Key used to slide up. Default is KeyCode::KeyD.

§slide_far_key: Option<KeyCode>

Key used to slide far. Default is KeyCode::KeyG.

§slide_near_key: Option<KeyCode>

Key used to slide near. Default is KeyCode::KeyV.

§scale_in_key: Option<KeyCode>

Key used to scale/zoom in. Default is KeyCode::KeyH.

§scale_out_key: Option<KeyCode>

Key used to scale/zoom out. Default is KeyCode::KeyN.

Implementations§

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impl TrackballInput

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pub fn map_esdf(&mut self)

Maps esdf/gv to slide operations.

KeyOperation
eSlides up.
sSlides left.
dSlides down.
fSlides right.
gSlides far (in/forward).
vSlides near (out/backward).

This mapping is symmetric to the ijkl/hn orbit mapping but less intuitive to gamers compared with Self::map_wasd.

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pub fn map_wasd(&mut self)

Maps wasd/Space/ControlLeft to slide operations.

KeyOperation
wSlides far (in/forward).
aSlides left.
sSlides near (out/backward).
dSlides right.
SpaceSlides up (jump).
ControlLeftSlides down (crouch).

This mapping isn’t symmetric to the ijkl/hn orbit mapping but more intuitive to gamers compared with Self::map_esdf.

Trait Implementations§

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impl Clone for TrackballInput

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fn clone(&self) -> TrackballInput

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for TrackballInput
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl Debug for TrackballInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TrackballInput

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fn default() -> Self

Returns the “default value” for a type. Read more

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