ScheduleGraph

Struct ScheduleGraph 

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pub struct ScheduleGraph {
    pub systems: Systems,
    pub system_sets: SystemSets,
    pub ambiguous_with_all: HashSet<NodeId>,
    /* private fields */
}
Expand description

Metadata for a Schedule.

The order isn’t optimized; calling ScheduleGraph::build_schedule will return a SystemSchedule where the order is optimized for execution.

Fields§

§systems: Systems

Container of systems in the schedule.

§system_sets: SystemSets

Container of system sets in the schedule.

§ambiguous_with_all: HashSet<NodeId>

Nodes that are allowed to have ambiguous ordering relationship with any other systems.

Implementations§

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impl ScheduleGraph

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pub fn new() -> ScheduleGraph

Creates an empty ScheduleGraph with default settings.

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pub fn hierarchy(&self) -> &Dag<NodeId>

Returns the Dag of the hierarchy.

The hierarchy is a directed acyclic graph of the systems and sets, where an edge denotes that a system or set is the child of another set.

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pub fn dependency(&self) -> &Dag<NodeId>

Returns the Dag of the dependencies in the schedule.

Nodes in this graph are systems and sets, and edges denote that a system or set has to run before another system or set.

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pub fn conflicting_systems(&self) -> &[(SystemKey, SystemKey, Vec<ComponentId>)]

Returns the list of systems that conflict with each other, i.e. have ambiguities in their access.

If the Vec<ComponentId> is empty, the systems conflict on World access. Must be called after ScheduleGraph::build_schedule to be non-empty.

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pub fn initialize(&mut self, world: &mut World)

Initializes any newly-added systems and conditions by calling System::initialize.

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pub fn build_schedule( &mut self, world: &mut World, ignored_ambiguities: &BTreeSet<ComponentId>, ) -> Result<(SystemSchedule, Vec<ScheduleBuildWarning>), ScheduleBuildError>

Builds an execution-optimized SystemSchedule from the current state of the graph. Also returns any warnings that were generated during the build process.

This method also

  • checks for dependency or hierarchy cycles
  • checks for system access conflicts and reports ambiguities
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impl ScheduleGraph

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pub fn get_node_name(&self, id: &NodeId) -> String

Returns the name of the node with the given NodeId. Resolves anonymous sets to a string that describes their contents.

Also displays the set(s) the node is contained in if ScheduleBuildSettings::report_sets is true, and shortens system names if ScheduleBuildSettings::use_shortnames is true.

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pub fn topsort_graph<N>( &self, graph: &Graph<true, N>, report: ReportCycles, ) -> Result<Vec<N>, ScheduleBuildError>
where N: GraphNodeId + Into<NodeId>,

Tries to topologically sort graph.

If the graph is acyclic, returns Ok with the list of NodeId in a valid topological order. If the graph contains cycles, returns Err with the list of strongly-connected components that contain cycles (also in a valid topological order).

§Errors

If the graph contain cycles, then an error is returned.

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pub fn conflicts_to_string<'a>( &'a self, ambiguities: &'a [(SystemKey, SystemKey, Vec<ComponentId>)], components: &'a Components, ) -> impl Iterator<Item = (String, String, Vec<DebugName>)> + 'a

convert conflicts to human readable format

Trait Implementations§

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impl Default for ScheduleGraph

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fn default() -> ScheduleGraph

Returns the “default value” for a type. Read more

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