pub struct WorldId(/* private fields */);Expand description
A unique identifier for a World.
The trait FromWorld is implemented for this type, which returns the
ID of the world passed to FromWorld::from_world.
Implementations§
Trait Implementations§
Source§impl ExclusiveSystemParam for WorldId
impl ExclusiveSystemParam for WorldId
Source§type Item<'s> = WorldId
type Item<'s> = WorldId
The item type returned when constructing this system param.
See
SystemParam::Item.Source§fn init(
world: &mut World,
_system_meta: &mut SystemMeta,
) -> <WorldId as ExclusiveSystemParam>::State
fn init( world: &mut World, _system_meta: &mut SystemMeta, ) -> <WorldId as ExclusiveSystemParam>::State
Creates a new instance of this param’s
State.Source§fn get_param<'s>(
state: &'s mut <WorldId as ExclusiveSystemParam>::State,
_system_meta: &SystemMeta,
) -> <WorldId as ExclusiveSystemParam>::Item<'s>
fn get_param<'s>( state: &'s mut <WorldId as ExclusiveSystemParam>::State, _system_meta: &SystemMeta, ) -> <WorldId as ExclusiveSystemParam>::Item<'s>
Creates a parameter to be passed into an
ExclusiveSystemParamFunction.Source§impl SparseSetIndex for WorldId
impl SparseSetIndex for WorldId
Source§fn sparse_set_index(&self) -> usize
fn sparse_set_index(&self) -> usize
Gets the sparse set index corresponding to this instance.
Source§fn get_sparse_set_index(value: usize) -> WorldId
fn get_sparse_set_index(value: usize) -> WorldId
Creates a new instance of this type with the specified index.
Source§impl SystemParam for WorldId
impl SystemParam for WorldId
Source§type Item<'world, 'state> = WorldId
type Item<'world, 'state> = WorldId
The item type returned when constructing this system param.
The value of this associated type should be
Self, instantiated with new lifetimes. Read moreSource§fn init_state(_: &mut World) -> <WorldId as SystemParam>::State
fn init_state(_: &mut World) -> <WorldId as SystemParam>::State
Creates a new instance of this param’s
State.Source§fn init_access(
_state: &<WorldId as SystemParam>::State,
_system_meta: &mut SystemMeta,
_component_access_set: &mut FilteredAccessSet,
_world: &mut World,
)
fn init_access( _state: &<WorldId as SystemParam>::State, _system_meta: &mut SystemMeta, _component_access_set: &mut FilteredAccessSet, _world: &mut World, )
Registers any
World access used by this SystemParamSource§unsafe fn get_param<'world, 'state>(
_: &'state mut <WorldId as SystemParam>::State,
_: &SystemMeta,
world: UnsafeWorldCell<'world>,
_: Tick,
) -> <WorldId as SystemParam>::Item<'world, 'state>
unsafe fn get_param<'world, 'state>( _: &'state mut <WorldId as SystemParam>::State, _: &SystemMeta, world: UnsafeWorldCell<'world>, _: Tick, ) -> <WorldId as SystemParam>::Item<'world, 'state>
Creates a parameter to be passed into a
SystemParamFunction. Read moreSource§fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
Applies any deferred mutations stored in this
SystemParam’s state.
This is used to apply Commands during ApplyDeferred.Source§fn queue(
state: &mut Self::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut Self::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
Queues any deferred mutations to be applied at the next
ApplyDeferred.Source§unsafe fn validate_param(
state: &mut Self::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'_>,
) -> Result<(), SystemParamValidationError>
unsafe fn validate_param( state: &mut Self::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'_>, ) -> Result<(), SystemParamValidationError>
impl Copy for WorldId
impl Eq for WorldId
impl ReadOnlySystemParam for WorldId
impl StructuralPartialEq for WorldId
Auto Trait Implementations§
impl Freeze for WorldId
impl RefUnwindSafe for WorldId
impl Send for WorldId
impl Sync for WorldId
impl Unpin for WorldId
impl UnwindSafe for WorldId
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