pub struct MorphTargetImage(pub Image);Expand description
An image formatted for use with MorphWeights for rendering the morph target.
Tuple Fields§
§0: ImageImplementations§
Source§impl MorphTargetImage
impl MorphTargetImage
Sourcepub fn new(
targets: impl ExactSizeIterator<Item = impl Iterator<Item = MorphAttributes>>,
vertex_count: usize,
asset_usage: RenderAssetUsages,
) -> Result<MorphTargetImage, MorphBuildError>
pub fn new( targets: impl ExactSizeIterator<Item = impl Iterator<Item = MorphAttributes>>, vertex_count: usize, asset_usage: RenderAssetUsages, ) -> Result<MorphTargetImage, MorphBuildError>
Generate textures for each morph target.
This accepts an “iterator of MorphAttributes iterators”. Each item iterated in the top level
iterator corresponds “the attributes of a specific morph target”.
Each pixel of the texture is a component of morph target animated attributes. So a set of 9 pixels is this morph’s displacement for position, normal and tangents of a single vertex (each taking 3 pixels).
Trait Implementations§
Auto Trait Implementations§
impl Freeze for MorphTargetImage
impl RefUnwindSafe for MorphTargetImage
impl Send for MorphTargetImage
impl Sync for MorphTargetImage
impl Unpin for MorphTargetImage
impl UnwindSafe for MorphTargetImage
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
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