pub enum MaterialBindGroupAllocator {
Bindless(Box<MaterialBindGroupBindlessAllocator>),
NonBindless(Box<MaterialBindGroupNonBindlessAllocator>),
}Expand description
A resource that places materials into bind groups and tracks their resources.
Internally, Bevy has separate allocators for bindless and non-bindless materials. This resource provides a common interface to the specific allocator in use.
Variants§
Bindless(Box<MaterialBindGroupBindlessAllocator>)
The allocator used when the material is bindless.
NonBindless(Box<MaterialBindGroupNonBindlessAllocator>)
The allocator used when the material is non-bindless.
Implementations§
Source§impl MaterialBindGroupAllocator
impl MaterialBindGroupAllocator
Sourcepub fn new(
render_device: &RenderDevice,
label: &'static str,
bindless_descriptor: Option<BindlessDescriptor>,
bind_group_layout: BindGroupLayoutDescriptor,
slab_capacity: Option<BindlessSlabResourceLimit>,
) -> MaterialBindGroupAllocator
pub fn new( render_device: &RenderDevice, label: &'static str, bindless_descriptor: Option<BindlessDescriptor>, bind_group_layout: BindGroupLayoutDescriptor, slab_capacity: Option<BindlessSlabResourceLimit>, ) -> MaterialBindGroupAllocator
Creates a new MaterialBindGroupAllocator managing the data for a
single material.
Sourcepub fn get(&self, group: MaterialBindGroupIndex) -> Option<MaterialSlab<'_>>
pub fn get(&self, group: MaterialBindGroupIndex) -> Option<MaterialSlab<'_>>
Returns the slab with the given index, if one exists.
Sourcepub fn allocate_unprepared(
&mut self,
unprepared_bind_group: UnpreparedBindGroup,
bind_group_layout: &BindGroupLayoutDescriptor,
) -> MaterialBindingId
pub fn allocate_unprepared( &mut self, unprepared_bind_group: UnpreparedBindGroup, bind_group_layout: &BindGroupLayoutDescriptor, ) -> MaterialBindingId
Allocates an UnpreparedBindGroup and returns the resulting binding ID.
This method should generally be preferred over
Self::allocate_prepared, because this method supports both bindless
and non-bindless bind groups. Only use Self::allocate_prepared if
you need to prepare the bind group yourself.
Sourcepub fn allocate_prepared(
&mut self,
prepared_bind_group: PreparedBindGroup,
) -> MaterialBindingId
pub fn allocate_prepared( &mut self, prepared_bind_group: PreparedBindGroup, ) -> MaterialBindingId
Places a pre-prepared bind group into a slab.
For bindless materials, the allocator internally manages the bind groups, so calling this method will panic if this is a bindless allocator. Only non-bindless allocators support this method.
It’s generally preferred to use Self::allocate_unprepared, because
that method supports both bindless and non-bindless allocators. Only use
this method if you need to prepare the bind group yourself.
Sourcepub fn free(&mut self, material_binding_id: MaterialBindingId)
pub fn free(&mut self, material_binding_id: MaterialBindingId)
Deallocates the material with the given binding ID.
Any resources that are no longer referenced are removed from the slab.
Sourcepub fn prepare_bind_groups(
&mut self,
render_device: &RenderDevice,
pipeline_cache: &PipelineCache,
fallback_bindless_resources: &FallbackBindlessResources,
fallback_image: &FallbackImage,
)
pub fn prepare_bind_groups( &mut self, render_device: &RenderDevice, pipeline_cache: &PipelineCache, fallback_bindless_resources: &FallbackBindlessResources, fallback_image: &FallbackImage, )
Recreates any bind groups corresponding to slabs that have been modified
since last calling MaterialBindGroupAllocator::prepare_bind_groups.
Sourcepub fn write_buffers(
&mut self,
render_device: &RenderDevice,
render_queue: &RenderQueue,
)
pub fn write_buffers( &mut self, render_device: &RenderDevice, render_queue: &RenderQueue, )
Uploads the contents of all buffers that this
MaterialBindGroupAllocator manages to the GPU.
Non-bindless allocators don’t currently manage any buffers, so this method only has an effect for bindless allocators.
Sourcepub fn slab_count(&self) -> usize
pub fn slab_count(&self) -> usize
Get number of allocated slabs for bindless material, returns 0 if it is
Self::NonBindless.
Sourcepub fn slabs_size(&self) -> usize
pub fn slabs_size(&self) -> usize
Get total size of slabs allocated for bindless material, returns 0 if it is
Self::NonBindless.
Sourcepub fn allocations(&self) -> u64
pub fn allocations(&self) -> u64
Get number of bindless material allocations in slabs, returns 0 if it is
Self::NonBindless.
Auto Trait Implementations§
impl Freeze for MaterialBindGroupAllocator
impl !RefUnwindSafe for MaterialBindGroupAllocator
impl Send for MaterialBindGroupAllocator
impl Sync for MaterialBindGroupAllocator
impl Unpin for MaterialBindGroupAllocator
impl !UnwindSafe for MaterialBindGroupAllocator
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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