pub struct UniformAllocationPipelines {
pub local_scan: UniformAllocationLocalScanPipeline,
pub global_scan: UniformAllocationGlobalScanPipeline,
pub fan: UniformAllocationFanPipeline,
}Expand description
Pipelines for the allocate_uniforms compute shader.
This shader has three steps, so we have three pipelines.
Although the Handle<Shader> is the same among these three pipelines, they
have to be separate so that the SpecializedComputePipeline implementation
on each sub-pipeline can access it.
Fields§
§local_scan: UniformAllocationLocalScanPipelineThe pipeline for step 1: local scan.
global_scan: UniformAllocationGlobalScanPipelineThe pipeline for step 2: global scan.
fan: UniformAllocationFanPipelineThe pipeline for step 3: fan.
Trait Implementations§
Source§impl Clone for UniformAllocationPipelines
impl Clone for UniformAllocationPipelines
Source§fn clone(&self) -> UniformAllocationPipelines
fn clone(&self) -> UniformAllocationPipelines
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for UniformAllocationPipelines
impl RefUnwindSafe for UniformAllocationPipelines
impl Send for UniformAllocationPipelines
impl Sync for UniformAllocationPipelines
impl !Unpin for UniformAllocationPipelines
impl UnsafeUnpin for UniformAllocationPipelines
impl UnwindSafe for UniformAllocationPipelines
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
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