pub struct PickingBehavior {
pub should_block_lower: bool,
pub is_hoverable: bool,
}
Expand description
An optional component that overrides default picking behavior for an entity, allowing you to make an entity non-hoverable, or allow items below it to be hovered. See the documentation on the fields for more details.
Fields§
§should_block_lower: bool
Should this entity block entities below it from being picked?
This is useful if you want picking to continue hitting entities below this one. Normally, only the topmost entity under a pointer can be hovered, but this setting allows the pointer to hover multiple entities, from nearest to farthest, stopping as soon as it hits an entity that blocks lower entities.
Note that the word “lower” here refers to entities that have been reported as hit by any picking backend, but are at a lower depth than the current one. This is different from the concept of event bubbling, as it works irrespective of the entity hierarchy.
For example, if a pointer is over a UI element, as well as a 3d mesh, backends will report
hits for both of these entities. Additionally, the hits will be sorted by the camera order,
so if the UI is drawing on top of the 3d mesh, the UI will be “above” the mesh. When focus
is computed, the UI element will be checked first to see if it this field is set to block
lower entities. If it does (default), the focus system will stop there, and only the UI
element will be marked as hovered. However, if this field is set to false
, both the UI
element and the mesh will be marked as hovered.
Entities without the PickingBehavior
component will block by default.
is_hoverable: bool
If this is set to false
and should_block_lower
is set to true, this entity will block
lower entities from being interacted and at the same time will itself not emit any events.
Note that the word “lower” here refers to entities that have been reported as hit by any picking backend, but are at a lower depth than the current one. This is different from the concept of event bubbling, as it works irrespective of the entity hierarchy.
For example, if a pointer is over a UI element, and this field is set to false
, it will
not be marked as hovered, and consequently will not emit events nor will any picking
components mark it as hovered. This can be combined with the other field
Self::should_block_lower
, which is orthogonal to this one.
Entities without the PickingBehavior
component are hoverable by default.
Implementations§
Source§impl PickingBehavior
impl PickingBehavior
Sourcepub const IGNORE: PickingBehavior
pub const IGNORE: PickingBehavior
This entity will not block entities beneath it, nor will it emit events.
If a backend reports this entity as being hit, the picking plugin will completely ignore it.
Trait Implementations§
Source§impl Clone for PickingBehavior
impl Clone for PickingBehavior
Source§fn clone(&self) -> PickingBehavior
fn clone(&self) -> PickingBehavior
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Component for PickingBehavior
impl Component for PickingBehavior
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§fn register_required_components(
requiree: ComponentId,
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
)
fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )
Source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
ComponentHooks
.Source§impl Debug for PickingBehavior
impl Debug for PickingBehavior
Source§impl Default for PickingBehavior
impl Default for PickingBehavior
Source§fn default() -> PickingBehavior
fn default() -> PickingBehavior
Source§impl FromReflect for PickingBehaviorwhere
PickingBehavior: Any + Send + Sync,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for PickingBehaviorwhere
PickingBehavior: Any + Send + Sync,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(
reflect: &(dyn PartialReflect + 'static),
) -> Option<PickingBehavior>
fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<PickingBehavior>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for PickingBehaviorwhere
PickingBehavior: Any + Send + Sync,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for PickingBehaviorwhere
PickingBehavior: Any + Send + Sync,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialEq for PickingBehavior
impl PartialEq for PickingBehavior
Source§impl PartialReflect for PickingBehaviorwhere
PickingBehavior: Any + Send + Sync,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for PickingBehaviorwhere
PickingBehavior: Any + Send + Sync,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn clone_value(&self) -> Box<dyn PartialReflect>
fn clone_value(&self) -> Box<dyn PartialReflect>
Reflect
trait object. Read moreSource§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<PickingBehavior>) -> ReflectOwned
fn reflect_owned(self: Box<PickingBehavior>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<PickingBehavior>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<PickingBehavior>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<PickingBehavior>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<PickingBehavior>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
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&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))
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fn reflect_hash(&self) -> Option<u64>
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fn serializable(&self) -> Option<Serializable<'_>>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for PickingBehaviorwhere
PickingBehavior: Any + Send + Sync,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for PickingBehaviorwhere
PickingBehavior: Any + Send + Sync,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_any(self: Box<PickingBehavior>) -> Box<dyn Any>
fn into_any(self: Box<PickingBehavior>) -> Box<dyn Any>
Box<dyn Any>
. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
. Read moreSource§fn into_reflect(self: Box<PickingBehavior>) -> Box<dyn Reflect>
fn into_reflect(self: Box<PickingBehavior>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Struct for PickingBehaviorwhere
PickingBehavior: Any + Send + Sync,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for PickingBehaviorwhere
PickingBehavior: Any + Send + Sync,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
name
as a &dyn PartialReflect
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&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
name
as a
&mut dyn PartialReflect
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fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
index
as a
&dyn PartialReflect
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&mut self,
index: usize,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>
index
as a &mut dyn PartialReflect
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fn name_at(&self, index: usize) -> Option<&str>
index
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fn iter_fields(&self) -> FieldIter<'_> ⓘ
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fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None
if TypeInfo
is not available.Source§impl TypePath for PickingBehavior
impl TypePath for PickingBehavior
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for PickingBehaviorwhere
PickingBehavior: Any + Send + Sync,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for PickingBehaviorwhere
PickingBehavior: Any + Send + Sync,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Eq for PickingBehavior
impl StructuralPartialEq for PickingBehavior
Auto Trait Implementations§
impl Freeze for PickingBehavior
impl RefUnwindSafe for PickingBehavior
impl Send for PickingBehavior
impl Sync for PickingBehavior
impl Unpin for PickingBehavior
impl UnwindSafe for PickingBehavior
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impl<T, U> AsBindGroupShaderType<U> for T
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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ShaderType
for self
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C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
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components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Bundle
.Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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T: Any,
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