pub struct Pickable {
pub should_block_lower: bool,
pub is_hoverable: bool,
}
Expand description
An optional component that marks an entity as usable by a backend, and overrides default picking behavior for an entity.
This allows you to make an entity non-hoverable, or allow items below it to be hovered.
See the documentation on the fields for more details.
Fields§
§should_block_lower: bool
Should this entity block entities below it from being picked?
This is useful if you want picking to continue hitting entities below this one. Normally, only the topmost entity under a pointer can be hovered, but this setting allows the pointer to hover multiple entities, from nearest to farthest, stopping as soon as it hits an entity that blocks lower entities.
Note that the word “lower” here refers to entities that have been reported as hit by any picking backend, but are at a lower depth than the current one. This is different from the concept of event bubbling, as it works irrespective of the entity hierarchy.
For example, if a pointer is over a UI element, as well as a 3d mesh, backends will report
hits for both of these entities. Additionally, the hits will be sorted by the camera order,
so if the UI is drawing on top of the 3d mesh, the UI will be “above” the mesh. When hovering
is computed, the UI element will be checked first to see if it this field is set to block
lower entities. If it does (default), the hovering system will stop there, and only the UI
element will be marked as hovered. However, if this field is set to false
, both the UI
element and the mesh will be marked as hovered.
Entities without the Pickable
component will block by default.
is_hoverable: bool
If this is set to false
and should_block_lower
is set to true, this entity will block
lower entities from being interacted and at the same time will itself not emit any events.
Note that the word “lower” here refers to entities that have been reported as hit by any picking backend, but are at a lower depth than the current one. This is different from the concept of event bubbling, as it works irrespective of the entity hierarchy.
For example, if a pointer is over a UI element, and this field is set to false
, it will
not be marked as hovered, and consequently will not emit events nor will any picking
components mark it as hovered. This can be combined with the other field
Self::should_block_lower
, which is orthogonal to this one.
Entities without the Pickable
component are hoverable by default.
Implementations§
Trait Implementations§
Source§impl Component for Pickable
impl Component for Pickable
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>
],
while immutable components will instead have [Component<Mutability = Immutable>
]. Read moreSource§fn register_required_components(
requiree: ComponentId,
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
recursion_check_stack: &mut Vec<ComponentId>,
)
fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
Component::on_add
, etc.)ComponentHooks
.Source§fn on_add() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>
fn on_add() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>
fn on_insert() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>
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Source§fn on_despawn() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>
fn on_despawn() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper
. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component
, this is populated by annotating fields containing entities with #[entities]
Read moreSource§impl FromReflect for Pickable
impl FromReflect for Pickable
Source§fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Pickable>
fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Pickable>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for Pickable
impl GetTypeRegistration for Pickable
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for Pickable
impl PartialReflect for Pickable
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
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fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<Pickable>) -> ReflectOwned
fn reflect_owned(self: Box<Pickable>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<Pickable>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Pickable>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<Pickable>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<Pickable>) -> Box<dyn PartialReflect>
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
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fn reflect_hash(&self) -> Option<u64>
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fn is_dynamic(&self) -> bool
Source§impl Reflect for Pickable
impl Reflect for Pickable
Source§fn into_any(self: Box<Pickable>) -> Box<dyn Any>
fn into_any(self: Box<Pickable>) -> Box<dyn Any>
Box<dyn Any>
. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
. Read moreSource§fn into_reflect(self: Box<Pickable>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Pickable>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Struct for Pickable
impl Struct for Pickable
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
name
as a &dyn PartialReflect
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insteadDynamicStruct
.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None
if TypeInfo
is not available.Source§impl TypePath for Pickable
impl TypePath for Pickable
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
impl Eq for Pickable
impl StructuralPartialEq for Pickable
Auto Trait Implementations§
impl Freeze for Pickable
impl RefUnwindSafe for Pickable
impl Send for Pickable
impl Sync for Pickable
impl Unpin for Pickable
impl UnwindSafe for Pickable
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impl<T, U> AsBindGroupShaderType<U> for T
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impl<C> Bundle for Cwhere
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fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )
Source§fn register_required_components(
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, )
Bundle
.Source§fn get_component_ids(
components: &Components,
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)
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