pub struct ExtractedWindow {Show 14 fields
pub entity: Entity,
pub handle: RawHandleWrapper,
pub physical_width: u32,
pub physical_height: u32,
pub present_mode: PresentMode,
pub desired_maximum_frame_latency: Option<NonZero<u32>>,
pub swap_chain_texture_view: Option<TextureView>,
pub swap_chain_texture: Option<SurfaceTexture>,
pub swap_chain_texture_format: Option<TextureFormat>,
pub swap_chain_texture_view_format: Option<TextureFormat>,
pub size_changed: bool,
pub present_mode_changed: bool,
pub alpha_mode: CompositeAlphaMode,
pub needs_initial_present: bool,
}Fields§
§entity: EntityAn entity that contains the components in Window.
handle: RawHandleWrapper§physical_width: u32§physical_height: u32§present_mode: PresentMode§desired_maximum_frame_latency: Option<NonZero<u32>>§swap_chain_texture_view: Option<TextureView>Note: this will not always be the swap chain texture view. When taking a screenshot, this will point to an alternative texture instead to allow for copying the render result to CPU memory.
swap_chain_texture: Option<SurfaceTexture>§swap_chain_texture_format: Option<TextureFormat>§swap_chain_texture_view_format: Option<TextureFormat>§size_changed: bool§present_mode_changed: bool§alpha_mode: CompositeAlphaMode§needs_initial_present: boolWhether this window needs an initial buffer commit.
On Wayland, windows must present at least once before they are shown. See https://wayland.app/protocols/xdg-shell#xdg_surface
Implementations§
Auto Trait Implementations§
impl Freeze for ExtractedWindow
impl !RefUnwindSafe for ExtractedWindow
impl Send for ExtractedWindow
impl Sync for ExtractedWindow
impl Unpin for ExtractedWindow
impl !UnwindSafe for ExtractedWindow
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