BorderRadius

Struct BorderRadius 

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pub struct BorderRadius {
    pub top_left: Val,
    pub top_right: Val,
    pub bottom_right: Val,
    pub bottom_left: Val,
}
Expand description

Used to add rounded corners to a UI node. You can set a UI node to have uniformly rounded corners or specify different radii for each corner. If a given radius exceeds half the length of the smallest dimension between the node’s height or width, the radius will calculated as half the smallest dimension.

Elliptical nodes are not supported yet. Percentage values are based on the node’s smallest dimension, either width or height.

§Example

fn setup_ui(mut commands: Commands) {
    commands.spawn((
        Node {
            width: Val::Px(100.),
            height: Val::Px(100.),
            border: UiRect::all(Val::Px(2.)),
            ..Default::default()
        },
        BackgroundColor(BLUE.into()),
        BorderRadius::new(
            // top left
            Val::Px(10.),
            // top right
            Val::Px(20.),
            // bottom right
            Val::Px(30.),
            // bottom left
            Val::Px(40.),
        ),
    ));
}

https://developer.mozilla.org/en-US/docs/Web/CSS/border-radius

Fields§

§top_left: Val§top_right: Val§bottom_right: Val§bottom_left: Val

Implementations§

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impl BorderRadius

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pub const DEFAULT: BorderRadius = Self::ZERO

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pub const ZERO: BorderRadius

Zero curvature. All the corners will be right-angled.

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pub const MAX: BorderRadius

Maximum curvature. The UI Node will take a capsule shape or circular if width and height are equal.

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pub const fn all(radius: Val) -> BorderRadius

Set all four corners to the same curvature.

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pub const fn new( top_left: Val, top_right: Val, bottom_right: Val, bottom_left: Val, ) -> BorderRadius

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pub const fn px( top_left: f32, top_right: f32, bottom_right: f32, bottom_left: f32, ) -> BorderRadius

Sets the radii to logical pixel values.

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pub const fn percent( top_left: f32, top_right: f32, bottom_right: f32, bottom_left: f32, ) -> BorderRadius

Sets the radii to percentage values.

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pub const fn top_left(radius: Val) -> BorderRadius

Sets the radius for the top left corner. Remaining corners will be right-angled.

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pub const fn top_right(radius: Val) -> BorderRadius

Sets the radius for the top right corner. Remaining corners will be right-angled.

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pub const fn bottom_right(radius: Val) -> BorderRadius

Sets the radius for the bottom right corner. Remaining corners will be right-angled.

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pub const fn bottom_left(radius: Val) -> BorderRadius

Sets the radius for the bottom left corner. Remaining corners will be right-angled.

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pub const fn left(radius: Val) -> BorderRadius

Sets the radii for the top left and bottom left corners. Remaining corners will be right-angled.

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pub const fn right(radius: Val) -> BorderRadius

Sets the radii for the top right and bottom right corners. Remaining corners will be right-angled.

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pub const fn top(radius: Val) -> BorderRadius

Sets the radii for the top left and top right corners. Remaining corners will be right-angled.

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pub const fn bottom(radius: Val) -> BorderRadius

Sets the radii for the bottom left and bottom right corners. Remaining corners will be right-angled.

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pub const fn with_top_left(self, radius: Val) -> BorderRadius

Returns the BorderRadius with its top_left field set to the given value.

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pub const fn with_top_right(self, radius: Val) -> BorderRadius

Returns the BorderRadius with its top_right field set to the given value.

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pub const fn with_bottom_right(self, radius: Val) -> BorderRadius

Returns the BorderRadius with its bottom_right field set to the given value.

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pub const fn with_bottom_left(self, radius: Val) -> BorderRadius

Returns the BorderRadius with its bottom_left field set to the given value.

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pub const fn with_left(self, radius: Val) -> BorderRadius

Returns the BorderRadius with its top_left and bottom_left fields set to the given value.

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pub const fn with_right(self, radius: Val) -> BorderRadius

Returns the BorderRadius with its top_right and bottom_right fields set to the given value.

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pub const fn with_top(self, radius: Val) -> BorderRadius

Returns the BorderRadius with its top_left and top_right fields set to the given value.

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pub const fn with_bottom(self, radius: Val) -> BorderRadius

Returns the BorderRadius with its bottom_left and bottom_right fields set to the given value.

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pub const fn resolve_single_corner( radius: Val, scale_factor: f32, min_length: f32, viewport_size: Vec2, ) -> f32

Resolve the border radius for a single corner from the given context values. Returns the radius of the corner in physical pixels.

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pub const fn resolve( &self, scale_factor: f32, node_size: Vec2, viewport_size: Vec2, ) -> ResolvedBorderRadius

Resolve the border radii for the corners from the given context values. Returns the radii of the each corner in physical pixels.

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impl Clone for BorderRadius

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fn clone(&self) -> BorderRadius

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for BorderRadius
where BorderRadius: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have Component<Mutability = Mutable>, while immutable components will instead have Component<Mutability = Immutable>. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_replace ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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impl Debug for BorderRadius

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for BorderRadius

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fn default() -> BorderRadius

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for BorderRadius

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fn deserialize<__D>( __deserializer: __D, ) -> Result<BorderRadius, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl FromReflect for BorderRadius

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fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<BorderRadius>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for BorderRadius

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl PartialEq for BorderRadius

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fn eq(&self, other: &BorderRadius) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialReflect for BorderRadius

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<BorderRadius>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<BorderRadius>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<BorderRadius>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>

Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn to_dynamic(&self) -> Box<dyn PartialReflect>

Converts this reflected value into its dynamic representation based on its kind. Read more
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fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
where T: 'static, Self: Sized + TypePath,

For a type implementing PartialReflect, combines reflect_clone and take in a useful fashion, automatically constructing an appropriate ReflectCloneError if the downcast fails. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for BorderRadius

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fn into_any(self: Box<BorderRadius>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<BorderRadius>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Serialize for BorderRadius

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Struct for BorderRadius

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fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field named name as a &dyn PartialReflect.
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fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn PartialReflect.
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fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn to_dynamic_struct(&self) -> DynamicStruct

Creates a new DynamicStruct from this struct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for BorderRadius

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for BorderRadius

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for BorderRadius

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impl StructuralPartialEq for BorderRadius

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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impl<C> BundleFromComponents for C
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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

Moves the components out of the bundle. Read more
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Applies the after-effects of spawning this bundle. Read more
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