bevy_asset::io::embedded

Struct EmbeddedAssetRegistry

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pub struct EmbeddedAssetRegistry { /* private fields */ }
Expand description

A Resource that manages “rust source files” in a virtual in memory Dir, which is intended to be shared with a MemoryAssetReader. Generally this should not be interacted with directly. The embedded_asset will populate this.

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impl EmbeddedAssetRegistry

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pub fn insert_asset( &self, full_path: PathBuf, asset_path: &Path, value: impl Into<Value>, )

Inserts a new asset. full_path is the full path (as file would return for that file, if it was capable of running in a non-rust file). asset_path is the path that will be used to identify the asset in the embedded AssetSource. value is the bytes that will be returned for the asset. This can be either a &'static [u8] or a Vec<u8>.

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pub fn insert_meta( &self, full_path: &Path, asset_path: &Path, value: impl Into<Value>, )

Inserts new asset metadata. full_path is the full path (as file would return for that file, if it was capable of running in a non-rust file). asset_path is the path that will be used to identify the asset in the embedded AssetSource. value is the bytes that will be returned for the asset. This can be either a &'static [u8] or a Vec<u8>.

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pub fn remove_asset(&self, full_path: &Path) -> Option<Data>

Removes an asset stored using full_path (the full path as file would return for that file, if it was capable of running in a non-rust file). If no asset is stored with at full_path its a no-op. It returning Option contains the originally stored Data or None.

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pub fn register_source(&self, sources: &mut AssetSourceBuilders)

Trait Implementations§

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impl Default for EmbeddedAssetRegistry

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fn default() -> EmbeddedAssetRegistry

Returns the “default value” for a type. Read more
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impl Resource for EmbeddedAssetRegistry
where Self: Send + Sync + 'static,

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