pub struct Transparent2d {
    pub sort_key: FloatOrd,
    pub entity: (Entity, MainEntity),
    pub pipeline: CachedRenderPipelineId,
    pub draw_function: DrawFunctionId,
    pub batch_range: Range<u32>,
    pub extracted_index: usize,
    pub extra_index: PhaseItemExtraIndex,
    pub indexed: bool,
}Expand description
Transparent 2D SortedPhaseItems.
Fields§
§sort_key: FloatOrd§entity: (Entity, MainEntity)§pipeline: CachedRenderPipelineId§draw_function: DrawFunctionId§batch_range: Range<u32>§extracted_index: usize§extra_index: PhaseItemExtraIndex§indexed: boolWhether the mesh in question is indexed (uses an index buffer in addition to its vertex buffer).
Trait Implementations§
Source§impl CachedRenderPipelinePhaseItem for Transparent2d
 
impl CachedRenderPipelinePhaseItem for Transparent2d
Source§fn cached_pipeline(&self) -> CachedRenderPipelineId
 
fn cached_pipeline(&self) -> CachedRenderPipelineId
The id of the render pipeline, cached in the 
PipelineCache, that will be used to draw
this phase item.Source§impl PhaseItem for Transparent2d
 
impl PhaseItem for Transparent2d
Source§fn main_entity(&self) -> MainEntity
 
fn main_entity(&self) -> MainEntity
The main world entity represented by this 
PhaseItem.Source§fn draw_function(&self) -> DrawFunctionId
 
fn draw_function(&self) -> DrawFunctionId
Specifies the 
Draw function used to render the item.Source§fn batch_range(&self) -> &Range<u32>
 
fn batch_range(&self) -> &Range<u32>
The range of instances that the batch covers. After doing a batched draw, batch range
length phase items will be skipped. This design is to avoid having to restructure the
render phase unnecessarily.
fn batch_range_mut(&mut self) -> &mut Range<u32>
Source§fn extra_index(&self) -> PhaseItemExtraIndex
 
fn extra_index(&self) -> PhaseItemExtraIndex
Returns the 
PhaseItemExtraIndex. Read moreSource§fn batch_range_and_extra_index_mut(
    &mut self,
) -> (&mut Range<u32>, &mut PhaseItemExtraIndex)
 
fn batch_range_and_extra_index_mut( &mut self, ) -> (&mut Range<u32>, &mut PhaseItemExtraIndex)
Returns a pair of mutable references to both the batch range and extra
index.
Source§const AUTOMATIC_BATCHING: bool = true
 
const AUTOMATIC_BATCHING: bool = true
Whether or not this 
PhaseItem should be subjected to automatic batching. (Default: true)Source§impl SortedPhaseItem for Transparent2d
 
impl SortedPhaseItem for Transparent2d
Source§type SortKey = FloatOrd
 
type SortKey = FloatOrd
The type used for ordering the items. The smallest values are drawn first.
This order can be calculated using the 
ViewRangefinder3d,
based on the view-space Z value of the corresponding view matrix.Source§fn sort(items: &mut [Self])
 
fn sort(items: &mut [Self])
Sorts a slice of phase items into render order. Generally if the same type
is batched this should use a stable sort like 
slice::sort_by_key.
In almost all other cases, this should not be altered from the default,
which uses an unstable sort, as this provides the best balance of CPU and GPU
performance. Read moreAuto Trait Implementations§
impl Freeze for Transparent2d
impl RefUnwindSafe for Transparent2d
impl Send for Transparent2d
impl Sync for Transparent2d
impl Unpin for Transparent2d
impl UnwindSafe for Transparent2d
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
 
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
 
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the 
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
 
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts 
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts 
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
 
fn as_any(&self) -> &(dyn Any + 'static)
Converts 
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
 
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts 
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSend for T
 
impl<T> DowncastSend for T
Source§impl<T, W> HasTypeWitness<W> for Twhere
    W: MakeTypeWitness<Arg = T>,
    T: ?Sized,
 
impl<T, W> HasTypeWitness<W> for Twhere
    W: MakeTypeWitness<Arg = T>,
    T: ?Sized,
Source§impl<T> Identity for Twhere
    T: ?Sized,
 
impl<T> Identity for Twhere
    T: ?Sized,
Source§impl<T> Instrument for T
 
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
 
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
 
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> IntoResult<T> for T
 
impl<T> IntoResult<T> for T
Source§fn into_result(self) -> Result<T, RunSystemError>
 
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.