pub struct MultiPassEguiQueryReadOnly { /* private fields */ }Expand description
Automatically generated WorldQuery type for a read-only variant of MultiPassEguiQuery.
Trait Implementations§
Source§impl QueryData for MultiPassEguiQueryReadOnly
SAFETY: we assert fields are readonly below
impl QueryData for MultiPassEguiQueryReadOnly
SAFETY: we assert fields are readonly below
Source§unsafe fn fetch<'__w, '__s>(
_state: &'__s Self::State,
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow,
) -> Self::Item<'__w, '__s>
unsafe fn fetch<'__w, '__s>( _state: &'__s Self::State, _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow, ) -> Self::Item<'__w, '__s>
SAFETY: we call fetch for each member that implements Fetch.
Source§const IS_READ_ONLY: bool = true
const IS_READ_ONLY: bool = true
True if this query is read-only and may not perform mutable access.
Source§type ReadOnly = MultiPassEguiQueryReadOnly
type ReadOnly = MultiPassEguiQueryReadOnly
The read-only variant of this
QueryData, which satisfies the ReadOnlyQueryData trait.Source§type Item<'__w, '__s> = MultiPassEguiQueryReadOnlyItem<'__w, '__s>
type Item<'__w, '__s> = MultiPassEguiQueryReadOnlyItem<'__w, '__s>
The item returned by this
WorldQuery
This will be the data retrieved by the query,
and is visible to the end user when calling e.g. Query<Self>::get.Source§fn shrink<'__wlong: '__wshort, '__wshort, '__s>(
item: Self::Item<'__wlong, '__s>,
) -> Self::Item<'__wshort, '__s>
fn shrink<'__wlong: '__wshort, '__wshort, '__s>( item: Self::Item<'__wlong, '__s>, ) -> Self::Item<'__wshort, '__s>
This function manually implements subtyping for the query items.
Source§fn provide_extra_access(
state: &mut Self::State,
access: &mut Access,
available_access: &Access,
)
fn provide_extra_access( state: &mut Self::State, access: &mut Access, available_access: &Access, )
Offers additional access above what we requested in
update_component_access.
Implementations may add additional access that is a subset of available_access
and does not conflict with anything in access,
and must update access to include that access. Read moreSource§impl ReleaseStateQueryData for MultiPassEguiQueryReadOnlywhere
for<'__a> Entity: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut EguiContext: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut EguiInput: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut EguiFullOutput: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static EguiMultipassSchedule: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static EguiContextSettings: QueryData<ReadOnly: ReleaseStateQueryData>,
impl ReleaseStateQueryData for MultiPassEguiQueryReadOnlywhere
for<'__a> Entity: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut EguiContext: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut EguiInput: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut EguiFullOutput: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static EguiMultipassSchedule: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static EguiContextSettings: QueryData<ReadOnly: ReleaseStateQueryData>,
Source§fn release_state<'__w>(_item: Self::Item<'__w, '_>) -> Self::Item<'__w, 'static>
fn release_state<'__w>(_item: Self::Item<'__w, '_>) -> Self::Item<'__w, 'static>
Releases the borrow from the query state by converting an item to have a
'static state lifetime.Source§impl WorldQuery for MultiPassEguiQueryReadOnly
impl WorldQuery for MultiPassEguiQueryReadOnly
Source§unsafe fn set_archetype<'__w, '__s>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &'__s Self::State,
_archetype: &'__w Archetype,
_table: &'__w Table,
)
unsafe fn set_archetype<'__w, '__s>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &'__s Self::State, _archetype: &'__w Archetype, _table: &'__w Table, )
SAFETY: we call set_archetype for each member that implements Fetch
Source§unsafe fn set_table<'__w, '__s>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &'__s Self::State,
_table: &'__w Table,
)
unsafe fn set_table<'__w, '__s>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &'__s Self::State, _table: &'__w Table, )
SAFETY: we call set_table for each member that implements Fetch
Source§const IS_DENSE: bool = true
const IS_DENSE: bool = true
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. Read more
Source§type Fetch<'__w> = MultiPassEguiQueryReadOnlyFetch<'__w>
type Fetch<'__w> = MultiPassEguiQueryReadOnlyFetch<'__w>
Per archetype/table state retrieved by this
WorldQuery to compute Self::Item for each entity.Source§type State = MultiPassEguiQueryState
type State = MultiPassEguiQueryState
State used to construct a
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.Source§fn shrink_fetch<'__wlong: '__wshort, '__wshort>(
fetch: <MultiPassEguiQueryReadOnly as WorldQuery>::Fetch<'__wlong>,
) -> <MultiPassEguiQueryReadOnly as WorldQuery>::Fetch<'__wshort>
fn shrink_fetch<'__wlong: '__wshort, '__wshort>( fetch: <MultiPassEguiQueryReadOnly as WorldQuery>::Fetch<'__wlong>, ) -> <MultiPassEguiQueryReadOnly as WorldQuery>::Fetch<'__wshort>
This function manually implements subtyping for the query fetches.
Source§unsafe fn init_fetch<'__w, '__s>(
_world: UnsafeWorldCell<'__w>,
state: &'__s Self::State,
_last_run: Tick,
_this_run: Tick,
) -> <Self as WorldQuery>::Fetch<'__w>
unsafe fn init_fetch<'__w, '__s>( _world: UnsafeWorldCell<'__w>, state: &'__s Self::State, _last_run: Tick, _this_run: Tick, ) -> <Self as WorldQuery>::Fetch<'__w>
Creates a new instance of
Self::Fetch,
by combining data from the World with the cached Self::State.
Readonly accesses resources registered in WorldQuery::update_component_access. Read moreSource§fn update_component_access(state: &Self::State, _access: &mut FilteredAccess)
fn update_component_access(state: &Self::State, _access: &mut FilteredAccess)
Source§fn init_state(world: &mut World) -> MultiPassEguiQueryState
fn init_state(world: &mut World) -> MultiPassEguiQueryState
Creates and initializes a
State for this WorldQuery type.Source§fn get_state(components: &Components) -> Option<MultiPassEguiQueryState>
fn get_state(components: &Components) -> Option<MultiPassEguiQueryState>
Source§fn matches_component_set(
state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
impl ReadOnlyQueryData for MultiPassEguiQueryReadOnly
SAFETY: we assert fields are readonly below
Auto Trait Implementations§
impl Freeze for MultiPassEguiQueryReadOnly
impl !RefUnwindSafe for MultiPassEguiQueryReadOnly
impl Send for MultiPassEguiQueryReadOnly
impl Sync for MultiPassEguiQueryReadOnly
impl Unpin for MultiPassEguiQueryReadOnly
impl !UnwindSafe for MultiPassEguiQueryReadOnly
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