pub struct EguiInput(pub RawInput);
Expand description
Is used for storing Egui context input.
It gets reset during the crate::EguiInputSet::WriteEguiEvents
system set.
Tuple Fields§
§0: RawInput
Methods from Deref<Target = RawInput>§
Sourcepub fn viewport(&self) -> &ViewportInfo
pub fn viewport(&self) -> &ViewportInfo
Info about the active viewport
Sourcepub fn take(&mut self) -> RawInput
pub fn take(&mut self) -> RawInput
Helper: move volatile (deltas and events), clone the rest.
Self::hovered_files
is cloned.Self::dropped_files
is moved.
pub fn ui(&self, ui: &mut Ui)
Trait Implementations§
Source§impl Component for EguiInput
impl Component for EguiInput
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
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Read moreAuto Trait Implementations§
impl Freeze for EguiInput
impl !RefUnwindSafe for EguiInput
impl Send for EguiInput
impl Sync for EguiInput
impl Unpin for EguiInput
impl !UnwindSafe for EguiInput
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Source§impl<T, U> AsBindGroupShaderType<U> for T
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