pub enum GamepadButton {
Show 20 variants
South,
East,
North,
West,
C,
Z,
LeftTrigger,
LeftTrigger2,
RightTrigger,
RightTrigger2,
Select,
Start,
Mode,
LeftThumb,
RightThumb,
DPadUp,
DPadDown,
DPadLeft,
DPadRight,
Other(u8),
}
Expand description
Variants§
South
The bottom action button of the action pad (i.e. PS: Cross, Xbox: A).
East
The right action button of the action pad (i.e. PS: Circle, Xbox: B).
North
The upper action button of the action pad (i.e. PS: Triangle, Xbox: Y).
West
The left action button of the action pad (i.e. PS: Square, Xbox: X).
C
The C button.
Z
The Z button.
LeftTrigger
The first left trigger.
LeftTrigger2
The second left trigger.
RightTrigger
The first right trigger.
RightTrigger2
The second right trigger.
Select
The select button.
Start
The start button.
Mode
The mode button.
LeftThumb
The left thumb stick button.
RightThumb
The right thumb stick button.
DPadUp
The up button of the D-Pad.
DPadDown
The down button of the D-Pad.
DPadLeft
The left button of the D-Pad.
DPadRight
The right button of the D-Pad.
Other(u8)
Miscellaneous buttons, considered non-standard (i.e. Extra buttons on a flight stick that do not have a gamepad equivalent).
Implementations§
Source§impl GamepadButton
impl GamepadButton
Sourcepub const fn all() -> [GamepadButton; 19]
pub const fn all() -> [GamepadButton; 19]
Returns an array of all the standard GamepadButton
Trait Implementations§
Source§impl Clone for GamepadButton
impl Clone for GamepadButton
Source§fn clone(&self) -> GamepadButton
fn clone(&self) -> GamepadButton
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for GamepadButton
impl Debug for GamepadButton
Source§impl<'de> Deserialize<'de> for GamepadButton
impl<'de> Deserialize<'de> for GamepadButton
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl Enum for GamepadButtonwhere
GamepadButton: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Enum for GamepadButtonwhere
GamepadButton: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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Source§impl From<GamepadButton> for GamepadInput
impl From<GamepadButton> for GamepadInput
Source§fn from(value: GamepadButton) -> Self
fn from(value: GamepadButton) -> Self
Source§impl FromReflect for GamepadButtonwhere
GamepadButton: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for GamepadButtonwhere
GamepadButton: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for GamepadButtonwhere
GamepadButton: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for GamepadButtonwhere
GamepadButton: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn get_type_registration() -> TypeRegistration
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fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl Hash for GamepadButton
impl Hash for GamepadButton
Source§impl Ord for GamepadButton
impl Ord for GamepadButton
Source§fn cmp(&self, other: &GamepadButton) -> Ordering
fn cmp(&self, other: &GamepadButton) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl PartialEq for GamepadButton
impl PartialEq for GamepadButton
Source§impl PartialOrd for GamepadButton
impl PartialOrd for GamepadButton
Source§impl PartialReflect for GamepadButtonwhere
GamepadButton: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for GamepadButtonwhere
GamepadButton: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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Source§impl Reflect for GamepadButtonwhere
GamepadButton: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for GamepadButtonwhere
GamepadButton: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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Source§impl Serialize for GamepadButton
impl Serialize for GamepadButton
Source§impl TypePath for GamepadButton
impl TypePath for GamepadButton
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Source§impl Typed for GamepadButtonwhere
GamepadButton: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for GamepadButtonwhere
GamepadButton: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Copy for GamepadButton
impl Eq for GamepadButton
impl StructuralPartialEq for GamepadButton
Auto Trait Implementations§
impl Freeze for GamepadButton
impl RefUnwindSafe for GamepadButton
impl Send for GamepadButton
impl Sync for GamepadButton
impl Unpin for GamepadButton
impl UnwindSafe for GamepadButton
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