pub enum GamepadConnection {
Connected {
name: String,
vendor_id: Option<u16>,
product_id: Option<u16>,
},
Disconnected,
}
Expand description
The connection status of a gamepad.
Variants§
Connected
The gamepad is connected.
Fields
Disconnected
The gamepad is disconnected.
Trait Implementations§
Source§impl Clone for GamepadConnection
impl Clone for GamepadConnection
Source§fn clone(&self) -> GamepadConnection
fn clone(&self) -> GamepadConnection
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GamepadConnection
impl Debug for GamepadConnection
Source§impl<'de> Deserialize<'de> for GamepadConnection
impl<'de> Deserialize<'de> for GamepadConnection
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Enum for GamepadConnectionwhere
GamepadConnection: Any + Send + Sync,
String: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<u16>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Enum for GamepadConnectionwhere
GamepadConnection: Any + Send + Sync,
String: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<u16>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn field(&self, __name_param: &str) -> Option<&dyn PartialReflect>
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Source§impl FromReflect for GamepadConnectionwhere
GamepadConnection: Any + Send + Sync,
String: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<u16>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for GamepadConnectionwhere
GamepadConnection: Any + Send + Sync,
String: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<u16>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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Attempts to downcast the given value to
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using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for GamepadConnectionwhere
GamepadConnection: Any + Send + Sync,
String: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<u16>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for GamepadConnectionwhere
GamepadConnection: Any + Send + Sync,
String: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<u16>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
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fn register_type_dependencies(registry: &mut TypeRegistry)
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Source§impl PartialEq for GamepadConnection
impl PartialEq for GamepadConnection
Source§impl PartialReflect for GamepadConnectionwhere
GamepadConnection: Any + Send + Sync,
String: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<u16>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for GamepadConnectionwhere
GamepadConnection: Any + Send + Sync,
String: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<u16>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn as_partial_reflect(&self) -> &dyn PartialReflect
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fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))
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fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
Source§impl Reflect for GamepadConnectionwhere
GamepadConnection: Any + Send + Sync,
String: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<u16>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for GamepadConnectionwhere
GamepadConnection: Any + Send + Sync,
String: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<u16>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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Casts this type to a boxed, fully-reflected value.
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Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Casts this type to a mutable, fully-reflected value.
Source§impl Serialize for GamepadConnection
impl Serialize for GamepadConnection
Source§impl TypePath for GamepadConnection
impl TypePath for GamepadConnection
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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Source§impl Typed for GamepadConnectionwhere
GamepadConnection: Any + Send + Sync,
String: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<u16>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for GamepadConnectionwhere
GamepadConnection: Any + Send + Sync,
String: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<u16>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl StructuralPartialEq for GamepadConnection
Auto Trait Implementations§
impl Freeze for GamepadConnection
impl RefUnwindSafe for GamepadConnection
impl Send for GamepadConnection
impl Sync for GamepadConnection
impl Unpin for GamepadConnection
impl UnwindSafe for GamepadConnection
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