pub struct ButtonInput<T: Copy + Eq + Hash + Send + Sync + 'static> { /* private fields */ }
Expand description
A “press-able” input of type T
.
§Usage
This type can be used as a resource to keep the current state of an input, by reacting to events from the input. For a given input value:
ButtonInput::pressed
will returntrue
between a press and a release event.ButtonInput::just_pressed
will returntrue
for one frame after a press event.ButtonInput::just_released
will returntrue
for one frame after a release event.
§Multiple systems
In case multiple systems are checking for ButtonInput::just_pressed
or ButtonInput::just_released
but only one should react, for example when modifying a
Resource
, you should consider clearing the input state, either by:
- Using
ButtonInput::clear_just_pressed
orButtonInput::clear_just_released
instead. - Calling
ButtonInput::clear
orButtonInput::reset
immediately after the state change.
§Performance
For all operations, the following conventions are used:
- n is the number of stored inputs.
- m is the number of input arguments passed to the method.
- *-suffix denotes an amortized cost.
- ~-suffix denotes an expected cost.
See Rust’s std::collections doc on performance for more details on the conventions used here.
ButtonInput operations | Computational complexity |
---|---|
ButtonInput::any_just_pressed | O(m)~ |
ButtonInput::any_just_released | O(m)~ |
ButtonInput::any_pressed | O(m)~ |
ButtonInput::get_just_pressed | O(n) |
ButtonInput::get_just_released | O(n) |
ButtonInput::get_pressed | O(n) |
ButtonInput::just_pressed | O(1)~ |
ButtonInput::just_released | O(1)~ |
ButtonInput::pressed | O(1)~ |
ButtonInput::press | O(1)~* |
ButtonInput::release | O(1)~* |
ButtonInput::release_all | O(n)~* |
ButtonInput::clear_just_pressed | O(1)~ |
ButtonInput::clear_just_released | O(1)~ |
ButtonInput::reset_all | O(n) |
ButtonInput::clear | O(n) |
§Window focus
ButtonInput<KeyCode>
is tied to window focus. For example, if the user holds a button
while the window loses focus, ButtonInput::just_released
will be triggered. Similarly if the window
regains focus, ButtonInput::just_pressed
will be triggered.
ButtonInput<GamepadButton>
is independent of window focus.
§Examples
Reading and checking against the current set of pressed buttons:
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(
Update,
print_mouse.run_if(resource_changed::<ButtonInput<MouseButton>>),
)
.add_systems(
Update,
print_keyboard.run_if(resource_changed::<ButtonInput<KeyCode>>),
)
.run();
}
fn print_mouse(mouse: Res<ButtonInput<MouseButton>>) {
println!("Mouse: {:?}", mouse.get_pressed().collect::<Vec<_>>());
}
fn print_keyboard(keyboard: Res<ButtonInput<KeyCode>>) {
if keyboard.any_pressed([KeyCode::ControlLeft, KeyCode::ControlRight])
&& keyboard.any_pressed([KeyCode::AltLeft, KeyCode::AltRight])
&& keyboard.any_pressed([KeyCode::ShiftLeft, KeyCode::ShiftRight])
&& keyboard.any_pressed([KeyCode::SuperLeft, KeyCode::SuperRight])
&& keyboard.pressed(KeyCode::KeyL)
{
println!("On Windows this opens LinkedIn.");
} else {
println!("keyboard: {:?}", keyboard.get_pressed().collect::<Vec<_>>());
}
}
§Note
When adding this resource for a new input type, you should:
- Call the
ButtonInput::press
method for each press event. - Call the
ButtonInput::release
method for each release event. - Call the
ButtonInput::clear
method at each frame start, before processing events.
Note: Calling clear
from a ResMut
will trigger change detection.
It may be preferable to use DetectChangesMut::bypass_change_detection
to avoid causing the resource to always be marked as changed.
Implementations§
Source§impl<T> ButtonInput<T>
impl<T> ButtonInput<T>
Sourcepub fn any_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool
pub fn any_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool
Returns true
if any item in inputs
has been pressed.
Sourcepub fn all_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool
pub fn all_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool
Returns true
if all items in inputs
have been pressed.
Sourcepub fn release_all(&mut self)
pub fn release_all(&mut self)
Registers a release for all currently pressed inputs.
Sourcepub fn just_pressed(&self, input: T) -> bool
pub fn just_pressed(&self, input: T) -> bool
Returns true
if the input
has been pressed during the current frame.
Note: This function does not imply information regarding the current state of ButtonInput::pressed
or ButtonInput::just_released
.
Sourcepub fn any_just_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool
pub fn any_just_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool
Returns true
if any item in inputs
has been pressed during the current frame.
Sourcepub fn clear_just_pressed(&mut self, input: T) -> bool
pub fn clear_just_pressed(&mut self, input: T) -> bool
Clears the just_pressed
state of the input
and returns true
if the input
has just been pressed.
Future calls to ButtonInput::just_pressed
for the given input will return false until a new press event occurs.
Sourcepub fn just_released(&self, input: T) -> bool
pub fn just_released(&self, input: T) -> bool
Returns true
if the input
has been released during the current frame.
Note: This function does not imply information regarding the current state of ButtonInput::pressed
or ButtonInput::just_pressed
.
Sourcepub fn any_just_released(&self, inputs: impl IntoIterator<Item = T>) -> bool
pub fn any_just_released(&self, inputs: impl IntoIterator<Item = T>) -> bool
Returns true
if any item in inputs
has just been released.
Sourcepub fn all_just_released(&self, inputs: impl IntoIterator<Item = T>) -> bool
pub fn all_just_released(&self, inputs: impl IntoIterator<Item = T>) -> bool
Returns true
if all items in inputs
have just been released.
Sourcepub fn all_just_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool
pub fn all_just_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool
Returns true
if all items in inputs
have been just pressed.
Sourcepub fn clear_just_released(&mut self, input: T) -> bool
pub fn clear_just_released(&mut self, input: T) -> bool
Clears the just_released
state of the input
and returns true
if the input
has just been released.
Future calls to ButtonInput::just_released
for the given input will return false until a new release event occurs.
Sourcepub fn reset(&mut self, input: T)
pub fn reset(&mut self, input: T)
Clears the pressed
, just_pressed
and just_released
data of the input
.
Sourcepub fn reset_all(&mut self)
pub fn reset_all(&mut self)
Clears the pressed
, just_pressed
, and just_released
data for every input.
See also ButtonInput::clear
for simulating elapsed time steps.
Sourcepub fn clear(&mut self)
pub fn clear(&mut self)
Clears the just pressed
and just released
data for every input.
See also ButtonInput::reset_all
for a full reset.
Sourcepub fn get_pressed(&self) -> impl ExactSizeIterator<Item = &T>
pub fn get_pressed(&self) -> impl ExactSizeIterator<Item = &T>
An iterator visiting every pressed input in arbitrary order.
Sourcepub fn get_just_pressed(&self) -> impl ExactSizeIterator<Item = &T>
pub fn get_just_pressed(&self) -> impl ExactSizeIterator<Item = &T>
An iterator visiting every just pressed input in arbitrary order.
Note: Returned elements do not imply information regarding the current state of ButtonInput::pressed
or ButtonInput::just_released
.
Sourcepub fn get_just_released(&self) -> impl ExactSizeIterator<Item = &T>
pub fn get_just_released(&self) -> impl ExactSizeIterator<Item = &T>
An iterator visiting every just released input in arbitrary order.
Note: Returned elements do not imply information regarding the current state of ButtonInput::pressed
or ButtonInput::just_pressed
.
Trait Implementations§
Source§impl<T: Clone + Copy + Eq + Hash + Send + Sync + 'static> Clone for ButtonInput<T>
impl<T: Clone + Copy + Eq + Hash + Send + Sync + 'static> Clone for ButtonInput<T>
Source§fn clone(&self) -> ButtonInput<T>
fn clone(&self) -> ButtonInput<T>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl<T> FromReflect for ButtonInput<T>
impl<T> FromReflect for ButtonInput<T>
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl<T> GetTypeRegistration for ButtonInput<T>
impl<T> GetTypeRegistration for ButtonInput<T>
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl<T> PartialReflect for ButtonInput<T>
impl<T> PartialReflect for ButtonInput<T>
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn serializable(&self) -> Option<Serializable<'_>>
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fn is_dynamic(&self) -> bool
Source§impl<T> Reflect for ButtonInput<T>
impl<T> Reflect for ButtonInput<T>
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
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fn as_reflect(&self) -> &dyn Reflect
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl<T> Struct for ButtonInput<T>
impl<T> Struct for ButtonInput<T>
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fn field(&self, name: &str) -> Option<&dyn PartialReflect>
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is not available.Source§impl<T> TypePath for ButtonInput<T>
impl<T> TypePath for ButtonInput<T>
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Source§impl<T> Typed for ButtonInput<T>
impl<T> Typed for ButtonInput<T>
impl<T: Copy + Eq + Hash + Send + Sync + 'static> Resource for ButtonInput<T>
Auto Trait Implementations§
impl<T> Freeze for ButtonInput<T>
impl<T> RefUnwindSafe for ButtonInput<T>where
T: RefUnwindSafe,
impl<T> Send for ButtonInput<T>
impl<T> Sync for ButtonInput<T>
impl<T> Unpin for ButtonInput<T>where
T: Unpin,
impl<T> UnwindSafe for ButtonInput<T>where
T: UnwindSafe,
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