pub struct CubicNurbs<P: VectorSpace> {
pub control_points: Vec<P>,
pub weights: Vec<f32>,
pub knots: Vec<f32>,
}
Expand description
Non-uniform Rational B-Splines (NURBS) are a powerful generalization of the CubicBSpline
which can
represent a much more diverse class of curves (like perfect circles and ellipses).
§Non-uniformity
The ‘NU’ part of NURBS stands for “Non-Uniform”. This has to do with a parameter called ‘knots’. The knots are a non-decreasing sequence of floating point numbers. The first and last three pairs of knots control the behavior of the curve as it approaches its endpoints. The intermediate pairs each control the length of one segment of the curve. Multiple repeated knot values are called “knot multiplicity”. Knot multiplicity in the intermediate knots causes a “zero-length” segment, and can create sharp corners.
§Rationality
The ‘R’ part of NURBS stands for “Rational”. This has to do with NURBS allowing each control point to be assigned a weighting, which controls how much it affects the curve compared to the other points.
§Interpolation
The curve will not pass through the control points except where a knot has multiplicity four.
§Tangency
Tangents are automatically computed based on the position of control points.
§Continuity
When there is no knot multiplicity, the curve is C2 continuous, meaning it has no holes or jumps and the
tangent vector changes smoothly along the entire curve length. Like the CubicBSpline
, the acceleration
continuity makes it useful for camera paths. Knot multiplicity of 2 in intermediate knots reduces the
continuity to C2, and knot multiplicity of 3 reduces the continuity to C0. The curve is always at least
C0, meaning it has no jumps or holes.
§Usage
let points = [
vec2(-1.0, -20.0),
vec2(3.0, 2.0),
vec2(5.0, 3.0),
vec2(9.0, 8.0),
];
let weights = [1.0, 1.0, 2.0, 1.0];
let knots = [0.0, 0.0, 1.0, 2.0, 3.0, 4.0, 5.0, 5.0];
let nurbs = CubicNurbs::new(points, Some(weights), Some(knots))
.expect("NURBS construction failed!")
.to_curve();
let positions: Vec<_> = nurbs.iter_positions(100).collect();
Fields§
§control_points: Vec<P>
The control points of the NURBS
weights: Vec<f32>
Weights
knots: Vec<f32>
Knots
Implementations§
Source§impl<P: VectorSpace> CubicNurbs<P>
impl<P: VectorSpace> CubicNurbs<P>
Sourcepub fn new(
control_points: impl Into<Vec<P>>,
weights: Option<impl Into<Vec<f32>>>,
knots: Option<impl Into<Vec<f32>>>,
) -> Result<Self, CubicNurbsError>
pub fn new( control_points: impl Into<Vec<P>>, weights: Option<impl Into<Vec<f32>>>, knots: Option<impl Into<Vec<f32>>>, ) -> Result<Self, CubicNurbsError>
Build a Non-Uniform Rational B-Spline.
If provided, weights must be the same length as the control points. Defaults to equal weights.
If provided, the number of knots must be n + 4 elements, where n is the amount of control
points. Defaults to open uniform knots: Self::open_uniform_knots
. Knots cannot
all be equal.
At least 4 points must be provided, otherwise an error will be returned.
Sourcepub fn uniform_knots(control_points: usize) -> Option<Vec<f32>>
pub fn uniform_knots(control_points: usize) -> Option<Vec<f32>>
Generates uniform knots that will generate the same curve as CubicBSpline
.
“Uniform” means that the difference between two subsequent knots is the same.
Will return None
if there are less than 4 control points.
Sourcepub fn open_uniform_knots(control_points: usize) -> Option<Vec<f32>>
pub fn open_uniform_knots(control_points: usize) -> Option<Vec<f32>>
Generates open uniform knots, which makes the ends of the curve pass through the start and end points.
The start and end knots have multiplicity 4, and intermediate knots have multiplicity 0 and difference of 1.
Will return None
if there are less than 4 control points.
Trait Implementations§
Source§impl<P: Clone + VectorSpace> Clone for CubicNurbs<P>
impl<P: Clone + VectorSpace> Clone for CubicNurbs<P>
Source§fn clone(&self) -> CubicNurbs<P>
fn clone(&self) -> CubicNurbs<P>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl<P: Debug + VectorSpace> Debug for CubicNurbs<P>
impl<P: Debug + VectorSpace> Debug for CubicNurbs<P>
Source§impl<P> FromReflect for CubicNurbs<P>where
Self: Any + Send + Sync,
P: TypePath + VectorSpace,
Vec<P>: FromReflect + TypePath + RegisterForReflection,
Vec<f32>: FromReflect + TypePath + RegisterForReflection,
impl<P> FromReflect for CubicNurbs<P>where
Self: Any + Send + Sync,
P: TypePath + VectorSpace,
Vec<P>: FromReflect + TypePath + RegisterForReflection,
Vec<f32>: FromReflect + TypePath + RegisterForReflection,
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fn take_from_reflect( reflect: Box<dyn Reflect>, ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl<P> GetTypeRegistration for CubicNurbs<P>where
Self: Any + Send + Sync,
P: TypePath + VectorSpace,
Vec<P>: FromReflect + TypePath + RegisterForReflection,
Vec<f32>: FromReflect + TypePath + RegisterForReflection,
impl<P> GetTypeRegistration for CubicNurbs<P>where
Self: Any + Send + Sync,
P: TypePath + VectorSpace,
Vec<P>: FromReflect + TypePath + RegisterForReflection,
Vec<f32>: FromReflect + TypePath + RegisterForReflection,
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fn get_type_registration() -> TypeRegistration
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fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl<P: VectorSpace> RationalGenerator<P> for CubicNurbs<P>
impl<P: VectorSpace> RationalGenerator<P> for CubicNurbs<P>
Source§fn to_curve(&self) -> RationalCurve<P>
fn to_curve(&self) -> RationalCurve<P>
RationalCurve
by computing the interpolation coefficients for each curve segment.Source§impl<P> Reflect for CubicNurbs<P>where
Self: Any + Send + Sync,
P: TypePath + VectorSpace,
Vec<P>: FromReflect + TypePath + RegisterForReflection,
Vec<f32>: FromReflect + TypePath + RegisterForReflection,
impl<P> Reflect for CubicNurbs<P>where
Self: Any + Send + Sync,
P: TypePath + VectorSpace,
Vec<P>: FromReflect + TypePath + RegisterForReflection,
Vec<f32>: FromReflect + TypePath + RegisterForReflection,
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Source§impl<P> Struct for CubicNurbs<P>where
Self: Any + Send + Sync,
P: TypePath + VectorSpace,
Vec<P>: FromReflect + TypePath + RegisterForReflection,
Vec<f32>: FromReflect + TypePath + RegisterForReflection,
impl<P> Struct for CubicNurbs<P>where
Self: Any + Send + Sync,
P: TypePath + VectorSpace,
Vec<P>: FromReflect + TypePath + RegisterForReflection,
Vec<f32>: FromReflect + TypePath + RegisterForReflection,
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Source§impl<P> Typed for CubicNurbs<P>where
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P: TypePath + VectorSpace,
Vec<P>: FromReflect + TypePath + RegisterForReflection,
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impl<P> Typed for CubicNurbs<P>where
Self: Any + Send + Sync,
P: TypePath + VectorSpace,
Vec<P>: FromReflect + TypePath + RegisterForReflection,
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Auto Trait Implementations§
impl<P> Freeze for CubicNurbs<P>
impl<P> RefUnwindSafe for CubicNurbs<P>where
P: RefUnwindSafe,
impl<P> Send for CubicNurbs<P>where
P: Send,
impl<P> Sync for CubicNurbs<P>where
P: Sync,
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P: UnwindSafe,
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