pub struct ExtendedMaterial<B: Material, E: MaterialExtension> {
pub base: B,
pub extension: E,
}
Expand description
A material that extends a base Material
with additional shaders and data.
The data from both materials will be combined and made available to the shader so that shader functions built for the base material (and referencing the base material bindings) will work as expected, and custom alterations based on custom data can also be used.
If the extension E
returns a non-default result from vertex_shader()
it will be used in place of the base
material’s vertex shader.
If the extension E
returns a non-default result from fragment_shader()
it will be used in place of the base
fragment shader.
When used with StandardMaterial
as the base, all the standard material fields are
present, so the pbr_fragment
shader functions can be called from the extension shader (see
the extended_material
example).
Fields§
§base: B
§extension: E
Trait Implementations§
Source§impl<B: Material, E: MaterialExtension> AsBindGroup for ExtendedMaterial<B, E>
impl<B: Material, E: MaterialExtension> AsBindGroup for ExtendedMaterial<B, E>
Source§type Data = (<B as AsBindGroup>::Data, <E as AsBindGroup>::Data)
type Data = (<B as AsBindGroup>::Data, <E as AsBindGroup>::Data)
type Param = (<B as AsBindGroup>::Param, <E as AsBindGroup>::Param)
Source§fn bindless_slot_count() -> Option<BindlessSlabResourceLimit>
fn bindless_slot_count() -> Option<BindlessSlabResourceLimit>
Source§fn unprepared_bind_group(
&self,
layout: &BindGroupLayout,
render_device: &RenderDevice,
(base_param, extended_param): &mut SystemParamItem<'_, '_, Self::Param>,
force_non_bindless: bool,
) -> Result<UnpreparedBindGroup<Self::Data>, AsBindGroupError>
fn unprepared_bind_group( &self, layout: &BindGroupLayout, render_device: &RenderDevice, (base_param, extended_param): &mut SystemParamItem<'_, '_, Self::Param>, force_non_bindless: bool, ) -> Result<UnpreparedBindGroup<Self::Data>, AsBindGroupError>
OwnedBindingResource
). Read moreSource§fn bind_group_layout_entries(
render_device: &RenderDevice,
force_non_bindless: bool,
) -> Vec<BindGroupLayoutEntry>where
Self: Sized,
fn bind_group_layout_entries(
render_device: &RenderDevice,
force_non_bindless: bool,
) -> Vec<BindGroupLayoutEntry>where
Self: Sized,
fn bindless_descriptor() -> Option<BindlessDescriptor>
Source§fn bindless_supported(_: &RenderDevice) -> bool
fn bindless_supported(_: &RenderDevice) -> bool
Source§fn as_bind_group(
&self,
layout: &BindGroupLayout,
render_device: &RenderDevice,
param: &mut <Self::Param as SystemParam>::Item<'_, '_>,
) -> Result<PreparedBindGroup<Self::Data>, AsBindGroupError>
fn as_bind_group( &self, layout: &BindGroupLayout, render_device: &RenderDevice, param: &mut <Self::Param as SystemParam>::Item<'_, '_>, ) -> Result<PreparedBindGroup<Self::Data>, AsBindGroupError>
self
matching the layout defined in AsBindGroup::bind_group_layout
.Source§fn bind_group_layout(render_device: &RenderDevice) -> BindGroupLayoutwhere
Self: Sized,
fn bind_group_layout(render_device: &RenderDevice) -> BindGroupLayoutwhere
Self: Sized,
AsBindGroup::as_bind_group
Source§impl<B: Clone + Material, E: Clone + MaterialExtension> Clone for ExtendedMaterial<B, E>
impl<B: Clone + Material, E: Clone + MaterialExtension> Clone for ExtendedMaterial<B, E>
Source§fn clone(&self) -> ExtendedMaterial<B, E>
fn clone(&self) -> ExtendedMaterial<B, E>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl<B: Debug + Material, E: Debug + MaterialExtension> Debug for ExtendedMaterial<B, E>
impl<B: Debug + Material, E: Debug + MaterialExtension> Debug for ExtendedMaterial<B, E>
Source§impl<B, E> Default for ExtendedMaterial<B, E>
impl<B, E> Default for ExtendedMaterial<B, E>
Source§impl<B, E> FromReflect for ExtendedMaterial<B, E>where
ExtendedMaterial<B, E>: Any + Send + Sync,
B: FromReflect + TypePath + MaybeTyped + RegisterForReflection + Material,
E: FromReflect + TypePath + MaybeTyped + RegisterForReflection + MaterialExtension,
impl<B, E> FromReflect for ExtendedMaterial<B, E>where
ExtendedMaterial<B, E>: Any + Send + Sync,
B: FromReflect + TypePath + MaybeTyped + RegisterForReflection + Material,
E: FromReflect + TypePath + MaybeTyped + RegisterForReflection + MaterialExtension,
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl<B, E> GetTypeRegistration for ExtendedMaterial<B, E>where
ExtendedMaterial<B, E>: Any + Send + Sync,
B: FromReflect + TypePath + MaybeTyped + RegisterForReflection + Material,
E: FromReflect + TypePath + MaybeTyped + RegisterForReflection + MaterialExtension,
impl<B, E> GetTypeRegistration for ExtendedMaterial<B, E>where
ExtendedMaterial<B, E>: Any + Send + Sync,
B: FromReflect + TypePath + MaybeTyped + RegisterForReflection + Material,
E: FromReflect + TypePath + MaybeTyped + RegisterForReflection + MaterialExtension,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl<B: Material, E: MaterialExtension> Material for ExtendedMaterial<B, E>
impl<B: Material, E: MaterialExtension> Material for ExtendedMaterial<B, E>
Source§fn vertex_shader() -> ShaderRef
fn vertex_shader() -> ShaderRef
ShaderRef::Default
is returned, the default mesh vertex shader
will be used.Source§fn fragment_shader() -> ShaderRef
fn fragment_shader() -> ShaderRef
ShaderRef::Default
is returned, the default mesh fragment shader
will be used.Source§fn alpha_mode(&self) -> AlphaMode
fn alpha_mode(&self) -> AlphaMode
AlphaMode
. Defaults to AlphaMode::Opaque
.Source§fn opaque_render_method(&self) -> OpaqueRendererMethod
fn opaque_render_method(&self) -> OpaqueRendererMethod
AlphaMode::Opaque
or AlphaMode::Mask
materials.
If OpaqueRendererMethod::Auto
, it will default to what is selected in the DefaultOpaqueRendererMethod
resource.Source§fn depth_bias(&self) -> f32
fn depth_bias(&self) -> f32
Source§fn reads_view_transmission_texture(&self) -> bool
fn reads_view_transmission_texture(&self) -> bool
ViewTransmissionTexture
. Read moreSource§fn prepass_vertex_shader() -> ShaderRef
fn prepass_vertex_shader() -> ShaderRef
ShaderRef::Default
is returned, the default prepass vertex shader
will be used. Read moreSource§fn prepass_fragment_shader() -> ShaderRef
fn prepass_fragment_shader() -> ShaderRef
ShaderRef::Default
is returned, the default prepass fragment shader
will be used. Read moreSource§fn deferred_vertex_shader() -> ShaderRef
fn deferred_vertex_shader() -> ShaderRef
ShaderRef::Default
is returned, the default deferred vertex shader
will be used.Source§fn deferred_fragment_shader() -> ShaderRef
fn deferred_fragment_shader() -> ShaderRef
ShaderRef::Default
is returned, the default deferred fragment shader
will be used.Source§fn specialize(
pipeline: &MaterialPipeline<Self>,
descriptor: &mut RenderPipelineDescriptor,
layout: &MeshVertexBufferLayoutRef,
key: MaterialPipelineKey<Self>,
) -> Result<(), SpecializedMeshPipelineError>
fn specialize( pipeline: &MaterialPipeline<Self>, descriptor: &mut RenderPipelineDescriptor, layout: &MeshVertexBufferLayoutRef, key: MaterialPipelineKey<Self>, ) -> Result<(), SpecializedMeshPipelineError>
RenderPipelineDescriptor
for a specific entity using the entity’s
MaterialPipelineKey
and MeshVertexBufferLayoutRef
as input.Source§impl<B, E> PartialReflect for ExtendedMaterial<B, E>where
ExtendedMaterial<B, E>: Any + Send + Sync,
B: FromReflect + TypePath + MaybeTyped + RegisterForReflection + Material,
E: FromReflect + TypePath + MaybeTyped + RegisterForReflection + MaterialExtension,
impl<B, E> PartialReflect for ExtendedMaterial<B, E>where
ExtendedMaterial<B, E>: Any + Send + Sync,
B: FromReflect + TypePath + MaybeTyped + RegisterForReflection + Material,
E: FromReflect + TypePath + MaybeTyped + RegisterForReflection + MaterialExtension,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
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self: Box<Self>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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fn try_as_reflect(&self) -> Option<&dyn Reflect>
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fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>
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fn as_partial_reflect(&self) -> &dyn PartialReflect
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fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect
Source§fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>
fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>
Source§fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
Self
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))
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fn clone_value(&self) -> Box<dyn PartialReflect>
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fn reflect_hash(&self) -> Option<u64>
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl<B, E> Reflect for ExtendedMaterial<B, E>where
ExtendedMaterial<B, E>: Any + Send + Sync,
B: FromReflect + TypePath + MaybeTyped + RegisterForReflection + Material,
E: FromReflect + TypePath + MaybeTyped + RegisterForReflection + MaterialExtension,
impl<B, E> Reflect for ExtendedMaterial<B, E>where
ExtendedMaterial<B, E>: Any + Send + Sync,
B: FromReflect + TypePath + MaybeTyped + RegisterForReflection + Material,
E: FromReflect + TypePath + MaybeTyped + RegisterForReflection + MaterialExtension,
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl<B, E> Struct for ExtendedMaterial<B, E>where
ExtendedMaterial<B, E>: Any + Send + Sync,
B: FromReflect + TypePath + MaybeTyped + RegisterForReflection + Material,
E: FromReflect + TypePath + MaybeTyped + RegisterForReflection + MaterialExtension,
impl<B, E> Struct for ExtendedMaterial<B, E>where
ExtendedMaterial<B, E>: Any + Send + Sync,
B: FromReflect + TypePath + MaybeTyped + RegisterForReflection + Material,
E: FromReflect + TypePath + MaybeTyped + RegisterForReflection + MaterialExtension,
Source§fn field(&self, name: &str) -> Option<&dyn PartialReflect>
fn field(&self, name: &str) -> Option<&dyn PartialReflect>
name
as a &dyn PartialReflect
.Source§fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
name
as a
&mut dyn PartialReflect
.Source§fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
index
as a
&dyn PartialReflect
.Source§fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
index
as a &mut dyn PartialReflect
.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.Source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
fn to_dynamic_struct(&self) -> DynamicStruct
Source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
to_dynamic_struct
insteadDynamicStruct
.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None
if TypeInfo
is not available.Source§impl<B, E> TypePath for ExtendedMaterial<B, E>where
ExtendedMaterial<B, E>: Any + Send + Sync,
B: TypePath + Material,
E: TypePath + MaterialExtension,
impl<B, E> TypePath for ExtendedMaterial<B, E>where
ExtendedMaterial<B, E>: Any + Send + Sync,
B: TypePath + Material,
E: TypePath + MaterialExtension,
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl<B, E> Typed for ExtendedMaterial<B, E>where
ExtendedMaterial<B, E>: Any + Send + Sync,
B: FromReflect + TypePath + MaybeTyped + RegisterForReflection + Material,
E: FromReflect + TypePath + MaybeTyped + RegisterForReflection + MaterialExtension,
impl<B, E> Typed for ExtendedMaterial<B, E>where
ExtendedMaterial<B, E>: Any + Send + Sync,
B: FromReflect + TypePath + MaybeTyped + RegisterForReflection + Material,
E: FromReflect + TypePath + MaybeTyped + RegisterForReflection + MaterialExtension,
Source§impl<B: Material, E: MaterialExtension> VisitAssetDependencies for ExtendedMaterial<B, E>
impl<B: Material, E: MaterialExtension> VisitAssetDependencies for ExtendedMaterial<B, E>
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
impl<B: Material, E: MaterialExtension> Asset for ExtendedMaterial<B, E>
Auto Trait Implementations§
impl<B, E> Freeze for ExtendedMaterial<B, E>
impl<B, E> RefUnwindSafe for ExtendedMaterial<B, E>where
B: RefUnwindSafe,
E: RefUnwindSafe,
impl<B, E> Send for ExtendedMaterial<B, E>
impl<B, E> Sync for ExtendedMaterial<B, E>
impl<B, E> Unpin for ExtendedMaterial<B, E>
impl<B, E> UnwindSafe for ExtendedMaterial<B, E>where
B: UnwindSafe,
E: UnwindSafe,
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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ShaderType
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. When used in AsBindGroup
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