pub struct RayMap {
pub map: HashMap<RayId, Ray3d>,
}Expand description
This map is cleared and re-populated every frame before any backends run. Ray-based picking backends should use this when possible, as it automatically handles viewports, DPI, and other details of building rays from pointer locations.
§Usage
Iterate over each Ray3d and its RayId with RayMap::iter.
// My raycasting backend
pub fn update_hits(ray_map: Res<RayMap>, mut output_messages: MessageWriter<PointerHits>,) {
for (&ray_id, &ray) in ray_map.iter() {
// Run a raycast with each ray, returning any `PointerHits` found.
}
}Fields§
§map: HashMap<RayId, Ray3d>Cartesian product of all pointers and all cameras Add your rays here to support picking through indirections, e.g. rendered-to-texture cameras
Implementations§
Source§impl RayMap
impl RayMap
Sourcepub fn iter(&self) -> Iter<'_, RayId, Ray3d>
pub fn iter(&self) -> Iter<'_, RayId, Ray3d>
Iterates over all world space rays for every picking pointer.
Sourcepub fn repopulate(
ray_map: ResMut<'_, Self>,
primary_window_entity: Query<'_, '_, Entity, With<PrimaryWindow>>,
cameras: Query<'_, '_, (Entity, &Camera, &RenderTarget, &GlobalTransform)>,
pointers: Query<'_, '_, (&PointerId, &PointerLocation)>,
)
pub fn repopulate( ray_map: ResMut<'_, Self>, primary_window_entity: Query<'_, '_, Entity, With<PrimaryWindow>>, cameras: Query<'_, '_, (Entity, &Camera, &RenderTarget, &GlobalTransform)>, pointers: Query<'_, '_, (&PointerId, &PointerLocation)>, )
Clears the RayMap and re-populates it with one ray for each
combination of pointer entity and camera entity where the pointer
intersects the camera’s viewport.
Trait Implementations§
Source§impl Component for RayMap
impl Component for RayMap
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
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mutable, or immutable. Mutable components will have
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while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
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Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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Returns
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
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Maps the entities on this component using the given
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When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§const HAS_SUMMARY_TICK: bool = false
const HAS_SUMMARY_TICK: bool = false
Set this constant to true if the component should track a summary
tick. Read more
Source§impl FromReflect for RayMap
impl FromReflect for RayMap
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Constructs a concrete instance of
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Attempts to downcast the given value to
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for RayMap
impl GetTypeRegistration for RayMap
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
Source§impl PartialReflect for RayMap
impl PartialReflect for RayMap
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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Returns a hash of the value (which includes the type). Read more
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
Source§impl Reflect for RayMap
impl Reflect for RayMap
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
Returns the value as a
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
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Casts this type to a boxed, fully-reflected value.
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Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Casts this type to a mutable, fully-reflected value.
Source§impl Struct for RayMap
impl Struct for RayMap
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Gets a reference to the value of the field named
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Gets a mutable reference to the value of the field with index
index
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Gets the index of the field with the given name.
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Returns an iterator over the values of the reflectable fields for this struct.
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Creates a new
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
Will return
None if TypeInfo is not available.Source§impl TypePath for RayMap
impl TypePath for RayMap
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
impl Resource for RayMap
Auto Trait Implementations§
impl Freeze for RayMap
impl RefUnwindSafe for RayMap
impl Send for RayMap
impl Sync for RayMap
impl Unpin for RayMap
impl UnsafeUnpin for RayMap
impl UnwindSafe for RayMap
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